- game_redraw(me->frontend, me->drawstate, me->oldstate,
- me->states[me->statepos-1], me->dir,
- me->ui, me->anim_pos, me->flash_pos);
+ me->ourgame->redraw(me->frontend, me->drawstate, me->oldstate,
+ me->states[me->statepos-1], me->dir,
+ me->ui, me->anim_pos, me->flash_pos);