const float map_colours[FOUR][3] = {
#ifdef VIVID_COLOURS
- // Use more vivid colours (e.g. on the Pocket PC)
+ /* Use more vivid colours (e.g. on the Pocket PC) */
{0.75F, 0.25F, 0.25F},
{0.3F, 0.7F, 0.3F},
{0.3F, 0.3F, 0.7F},
ink = print_mono_colour(dr, 0);
for (i = 0; i < FOUR; i++)
- c[i] = print_rgb_colour(dr, map_hatching[i], map_colours[i][0],
- map_colours[i][1], map_colours[i][2]);
+ c[i] = print_rgb_hatched_colour(dr, map_colours[i][0],
+ map_colours[i][1], map_colours[i][2],
+ map_hatching[i]);
coordsize = 0;
coords = NULL;