Oh, and some more ignore properties, oops.
[sgt/puzzles] / map.c
diff --git a/map.c b/map.c
index b6b6194..4e9bdd6 100644 (file)
--- a/map.c
+++ b/map.c
@@ -2532,7 +2532,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds,
 
 const float map_colours[FOUR][3] = {
 #ifdef VIVID_COLOURS
-    // Use more vivid colours (e.g. on the Pocket PC)
+    /* Use more vivid colours (e.g. on the Pocket PC) */
     {0.75F, 0.25F, 0.25F},
     {0.3F,  0.7F,  0.3F},
     {0.3F,  0.3F,  0.7F},
@@ -2977,8 +2977,9 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 
     ink = print_mono_colour(dr, 0);
     for (i = 0; i < FOUR; i++)
-       c[i] = print_rgb_colour(dr, map_hatching[i], map_colours[i][0],
-                               map_colours[i][1], map_colours[i][2]);
+       c[i] = print_rgb_hatched_colour(dr, map_colours[i][0],
+                                       map_colours[i][1], map_colours[i][2],
+                                       map_hatching[i]);
 
     coordsize = 0;
     coords = NULL;