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UI change to Filling: allow multiple squares to be set at once.
[sgt/puzzles]
/
puzzles.h
diff --git
a/puzzles.h
b/puzzles.h
index
ff991ad
..
5c967f2
100644
(file)
--- a/
puzzles.h
+++ b/
puzzles.h
@@
-7,6
+7,7
@@
#include <stdio.h> /* for FILE */
#include <stdlib.h> /* for size_t */
#include <stdio.h> /* for FILE */
#include <stdlib.h> /* for size_t */
+#include <limits.h> /* for UINT_MAX */
#ifndef TRUE
#define TRUE 1
#ifndef TRUE
#define TRUE 1
@@
-78,6
+79,7
@@
enum {
#define SMALL_SCREEN
#define PORTRAIT_SCREEN
#define VIVID_COLOURS
#define SMALL_SCREEN
#define PORTRAIT_SCREEN
#define VIVID_COLOURS
+ #define STYLUS_BASED
#endif
#define IGNOREARG(x) ( (x) = (x) )
#endif
#define IGNOREARG(x) ( (x) = (x) )
@@
-218,7
+220,7
@@
midend *midend_new(frontend *fe, const game *ourgame,
void midend_free(midend *me);
void midend_set_params(midend *me, game_params *params);
game_params *midend_get_params(midend *me);
void midend_free(midend *me);
void midend_set_params(midend *me, game_params *params);
game_params *midend_get_params(midend *me);
-void midend_size(midend *me, int *x, int *y, int
expand
);
+void midend_size(midend *me, int *x, int *y, int
user_size
);
void midend_new_game(midend *me);
void midend_restart_game(midend *me);
void midend_stop_anim(midend *me);
void midend_new_game(midend *me);
void midend_restart_game(midend *me);
void midend_stop_anim(midend *me);
@@
-279,6
+281,10
@@
unsigned char *hex2bin(const char *in, int outlen);
* and auto-generates highlight and lowlight colours too. */
void game_mkhighlight(frontend *fe, float *ret,
int background, int highlight, int lowlight);
* and auto-generates highlight and lowlight colours too. */
void game_mkhighlight(frontend *fe, float *ret,
int background, int highlight, int lowlight);
+/* As above, but starts from a provided background colour rather
+ * than the frontend default. */
+void game_mkhighlight_specific(frontend *fe, float *ret,
+ int background, int highlight, int lowlight);
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
@@
-326,7
+332,14
@@
void random_free(random_state *state);
char *random_state_encode(random_state *state);
random_state *random_state_decode(char *input);
/* random.c also exports SHA, which occasionally comes in useful. */
char *random_state_encode(random_state *state);
random_state *random_state_decode(char *input);
/* random.c also exports SHA, which occasionally comes in useful. */
+#if __STDC_VERSION__ >= 199901L
+#include <stdint.h>
+typedef uint32_t uint32;
+#elif UINT_MAX >= 4294967295L
+typedef unsigned int uint32;
+#else
typedef unsigned long uint32;
typedef unsigned long uint32;
+#endif
typedef struct {
uint32 h[5];
unsigned char block[64];
typedef struct {
uint32 h[5];
unsigned char block[64];