sfree(ds);
}
-void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
- int x, int y, long tile)
+static void draw_tile(drawing *dr, game_drawstate *ds, struct clues *clues,
+ int x, int y, long tile)
{
int w = clues->w /* , a = w*w */;
int tx, ty, tw, th;