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(GTK only so far) Allow the argument passed to a game binary to be
[sgt/puzzles]
/
puzzles.h
diff --git
a/puzzles.h
b/puzzles.h
index
1c3ae59
..
c5eabc2
100644
(file)
--- a/
puzzles.h
+++ b/
puzzles.h
@@
-62,6
+62,10
@@
enum {
/* Bit flags indicating mouse button priorities */
#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
/* Bit flags indicating mouse button priorities */
#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
+/* Another random flag that goes in the mouse priorities section for want
+ * of a better place to put it */
+#define SOLVE_ANIMATES ( 1 << 9 )
+
#define IGNOREARG(x) ( (x) = (x) )
typedef struct frontend frontend;
#define IGNOREARG(x) ( (x) = (x) )
typedef struct frontend frontend;
@@
-226,6
+230,10
@@
void game_mkhighlight(frontend *fe, float *ret,
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
+/* Draw a rectangle outline, using the frontend's draw_line. */
+void draw_rect_outline(frontend *fe, int x, int y, int w, int h,
+ int colour);
+
/*
* version.c
*/
/*
* version.c
*/