* Structure used to pass configuration data between frontend and
* game
*/
-enum { STRING, CHOICES, BOOLEAN, ENDCFG };
+enum { C_STRING, C_CHOICES, C_BOOLEAN, C_END };
struct config_item {
/*
* `name' is never dynamically allocated.
*/
int type;
/*
- * For STRING, `sval' is always dynamically allocated and
- * non-NULL. For BOOLEAN and ENDCFG, `sval' is always NULL. For
- * CHOICES, `sval' is non-NULL, _not_ dynamically allocated,
- * and contains a set of option strings separated by a
- * delimiter. The delimeter is also the first character in the
- * string, so for example ":Foo:Bar:Baz" gives three options
- * `Foo', `Bar' and `Baz'.
+ * For C_STRING, `sval' is always dynamically allocated and
+ * non-NULL. For C_BOOLEAN and C_END, `sval' is always NULL.
+ * For C_CHOICES, `sval' is non-NULL, _not_ dynamically
+ * allocated, and contains a set of option strings separated by
+ * a delimiter. The delimeter is also the first character in
+ * the string, so for example ":Foo:Bar:Baz" gives three
+ * options `Foo', `Bar' and `Baz'.
*/
char *sval;
/*
- * For BOOLEAN, this is TRUE or FALSE. For CHOICES, it
+ * For C_BOOLEAN, this is TRUE or FALSE. For C_CHOICES, it
* indicates the chosen index from the `sval' list. In the
* above example, 0==Foo, 1==Bar and 2==Baz.
*/