*/
#include <stdio.h>
+#include <string.h>
#include <assert.h>
#include "puzzles.h"
struct midend_data {
frontend *frontend;
+ random_state *random;
+
char *seed;
+ int fresh_seed;
int nstates, statesize, statepos;
game_params **presets;
game_state **states;
game_drawstate *drawstate;
game_state *oldstate;
+ game_ui *ui;
float anim_time, anim_pos;
float flash_time, flash_pos;
};
} \
} while (0)
-midend_data *midend_new(frontend *frontend)
+midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
{
midend_data *me = snew(midend_data);
- me->frontend = frontend;
+ me->frontend = fe;
+ me->random = random_init(randseed, randseedsize);
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
me->params = default_params();
me->seed = NULL;
+ me->fresh_seed = FALSE;
me->drawstate = NULL;
me->oldstate = NULL;
me->presets = NULL;
me->npresets = me->presetsize = 0;
me->anim_time = me->anim_pos = 0.0F;
me->flash_time = me->flash_pos = 0.0F;
+ me->ui = NULL;
return me;
}
me->params = dup_params(params);
}
-void midend_new_game(midend_data *me, char *seed)
+void midend_new_game(midend_data *me)
{
while (me->nstates > 0)
free_game(me->states[--me->nstates]);
assert(me->nstates == 0);
- sfree(me->seed);
- if (seed)
- me->seed = dupstr(seed);
- else
- me->seed = new_game_seed(me->params);
+ if (!me->fresh_seed) {
+ sfree(me->seed);
+ me->seed = new_game_seed(me->params, me->random);
+ } else
+ me->fresh_seed = FALSE;
ensure(me);
me->states[me->nstates++] = new_game(me->params, me->seed);
me->statepos = 1;
me->drawstate = game_new_drawstate(me->states[0]);
+ if (me->ui)
+ free_ui(me->ui);
+ me->ui = new_ui(me->states[0]);
}
void midend_restart_game(midend_data *me)
while (me->nstates > 1)
free_game(me->states[--me->nstates]);
me->statepos = me->nstates;
+ free_ui(me->ui);
+ me->ui = new_ui(me->states[0]);
}
static int midend_undo(midend_data *me)
}
if (button == 'n' || button == 'N' || button == '\x0E') {
- midend_new_game(me, NULL);
+ midend_new_game(me);
midend_redraw(me);
return 1; /* never animate */
} else if (button == 'r' || button == 'R') {
free_game(oldstate);
return 0;
} else {
- game_state *s = make_move(me->states[me->statepos-1], x, y, button);
-
- if (s) {
+ game_state *s = make_move(me->states[me->statepos-1], me->ui,
+ x, y, button);
+
+ if (s == me->states[me->statepos-1]) {
+ /*
+ * make_move() is allowed to return its input state to
+ * indicate that although no move has been made, the UI
+ * state has been updated and a redraw is called for.
+ */
+ midend_redraw(me);
+ return 1;
+ } else if (s) {
while (me->nstates > me->statepos)
free_game(me->states[--me->nstates]);
ensure(me);
if (me->oldstate && me->anim_time > 0 &&
me->anim_pos < me->anim_time) {
game_redraw(me->frontend, me->drawstate, me->oldstate,
- me->states[me->statepos-1], me->anim_pos,
+ me->states[me->statepos-1], me->ui, me->anim_pos,
me->flash_pos);
} else {
game_redraw(me->frontend, me->drawstate, NULL,
- me->states[me->statepos-1], 0.0, me->flash_pos);
+ me->states[me->statepos-1], me->ui, 0.0,
+ me->flash_pos);
}
end_draw(me->frontend);
}
float *ret;
if (me->nstates == 0) {
- char *seed = new_game_seed(me->params);
+ char *seed = new_game_seed(me->params, me->random);
state = new_game(me->params, seed);
sfree(seed);
} else
return game_wants_statusbar();
}
-config_item *midend_get_config(midend_data *me)
+config_item *midend_get_config(midend_data *me, int which, char **wintitle)
{
- return game_configure(me->params);
+ char *titlebuf;
+ config_item *ret;
+
+ titlebuf = snewn(40 + strlen(game_name), char);
+
+ switch (which) {
+ case CFG_SETTINGS:
+ sprintf(titlebuf, "%s configuration", game_name);
+ *wintitle = dupstr(titlebuf);
+ return game_configure(me->params);
+ case CFG_SEED:
+ sprintf(titlebuf, "%s game selection", game_name);
+ *wintitle = dupstr(titlebuf);
+
+ ret = snewn(2, config_item);
+
+ ret[0].type = C_STRING;
+ ret[0].name = "Game ID";
+ ret[0].ival = 0;
+ ret[0].sval = dupstr(me->seed);
+
+ ret[1].type = C_END;
+ ret[1].name = ret[1].sval = NULL;
+ ret[1].ival = 0;
+
+ return ret;
+ }
+
+ assert(!"We shouldn't be here");
+ return NULL;
}
-char *midend_set_config(midend_data *me, config_item *cfg)
+char *midend_set_config(midend_data *me, int which, config_item *cfg)
{
char *error;
game_params *params;
- params = custom_params(cfg);
- error = validate_params(params);
+ switch (which) {
+ case CFG_SETTINGS:
+ params = custom_params(cfg);
+ error = validate_params(params);
- if (error) {
- free_params(params);
- return error;
- }
+ if (error) {
+ free_params(params);
+ return error;
+ }
- free_params(me->params);
- me->params = params;
+ free_params(me->params);
+ me->params = params;
+ break;
+
+ case CFG_SEED:
+ error = validate_seed(me->params, cfg[0].sval);
+ if (error)
+ return error;
+
+ sfree(me->seed);
+ me->seed = dupstr(cfg[0].sval);
+ me->fresh_seed = TRUE;
+
+ break;
+ }
return NULL;
}