return NULL;
}
-char *new_game_seed(game_params *params)
+char *new_game_seed(game_params *params, random_state *rs)
{
return dupstr("FIXME");
}
+char *validate_seed(game_params *params, char *seed)
+{
+ return NULL;
+}
+
game_state *new_game(game_params *params, char *seed)
{
game_state *state = snew(game_state);