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Bound edge thicknesses below so that they're always thicker than the
[sgt/puzzles]
/
filling.c
diff --git
a/filling.c
b/filling.c
index
f47f9f1
..
b05ab49
100644
(file)
--- a/
filling.c
+++ b/
filling.c
@@
-907,7
+907,7
@@
static void game_changed_state(game_ui *ui, game_state *oldstate,
#define PREFERRED_TILE_SIZE 32
#define TILE_SIZE (ds->tilesize)
#define BORDER (TILE_SIZE / 2)
-#define BORDER_WIDTH (
TILE_SIZE / 32
)
+#define BORDER_WIDTH (
max(TILE_SIZE / 32, 1)
)
struct game_drawstate {
struct game_params params;