sfree(ui);
}
-char *encode_ui(game_ui *ui)
+static char *encode_ui(game_ui *ui)
{
char buf[80];
/*
return dupstr(buf);
}
-void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, char *encoding)
{
sscanf(encoding, "D%d", &ui->deaths);
}