enum { LEFT, RIGHT, UP, DOWN, UP_LEFT, UP_RIGHT, DOWN_LEFT, DOWN_RIGHT };
-#define PREFERRED_GRID_SCALE 48.0F
+#define PREFERRED_GRID_SCALE 48
#define GRID_SCALE (ds->gridscale)
#define ROLLTIME 0.13F
{
}
-char *encode_ui(game_ui *ui)
+static char *encode_ui(game_ui *ui)
{
return NULL;
}
-void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, char *encoding)
{
}
return bb;
}
-#define XSIZE(bb, solid) \
- ((int)(((bb).r - (bb).l + 2*(solid)->border) * GRID_SCALE))
-#define YSIZE(bb, solid) \
- ((int)(((bb).d - (bb).u + 2*(solid)->border) * GRID_SCALE))
+#define XSIZE(gs, bb, solid) \
+ ((int)(((bb).r - (bb).l + 2*(solid)->border) * gs))
+#define YSIZE(gs, bb, solid) \
+ ((int)(((bb).d - (bb).u + 2*(solid)->border) * gs))
-static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
- int expand)
+static void game_compute_size(game_params *params, int tilesize,
+ int *x, int *y)
{
struct bbox bb = find_bbox(params);
- float gsx, gsy, gs;
- gsx = *x / (bb.r - bb.l + 2*solids[params->solid]->border);
- gsy = *y / (bb.d - bb.u + 2*solids[params->solid]->border);
- gs = min(gsx, gsy);
-
- if (expand)
- ds->gridscale = gs;
- else
- ds->gridscale = min(gs, PREFERRED_GRID_SCALE);
+ *x = XSIZE(tilesize, bb, solids[params->solid]);
+ *y = YSIZE(tilesize, bb, solids[params->solid]);
+}
- ds->ox = (int)(-(bb.l - solids[params->solid]->border) * GRID_SCALE);
- ds->oy = (int)(-(bb.u - solids[params->solid]->border) * GRID_SCALE);
+static void game_set_size(game_drawstate *ds, game_params *params,
+ int tilesize)
+{
+ struct bbox bb = find_bbox(params);
- *x = XSIZE(bb, solids[params->solid]);
- *y = YSIZE(bb, solids[params->solid]);
+ ds->gridscale = tilesize;
+ ds->ox = (int)(-(bb.l - solids[params->solid]->border) * ds->gridscale);
+ ds->oy = (int)(-(bb.u - solids[params->solid]->border) * ds->gridscale);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
game_state *newstate;
int square;
- draw_rect(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid),
- COL_BACKGROUND);
+ draw_rect(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ YSIZE(GRID_SCALE, bb, state->solid), COL_BACKGROUND);
if (dir < 0) {
game_state *t;
+ ds->oy);
}
- draw_polygon(fe, coords, state->squares[i].npoints, TRUE,
- state->squares[i].blue ? COL_BLUE : COL_BACKGROUND);
- draw_polygon(fe, coords, state->squares[i].npoints, FALSE, COL_BORDER);
+ draw_polygon(fe, coords, state->squares[i].npoints,
+ state->squares[i].blue ? COL_BLUE : COL_BACKGROUND,
+ COL_BORDER);
}
/*
continue;
}
- draw_polygon(fe, coords, poly->order, TRUE,
- state->facecolours[i] ? COL_BLUE : COL_BACKGROUND);
- draw_polygon(fe, coords, poly->order, FALSE, COL_BORDER);
+ draw_polygon(fe, coords, poly->order,
+ state->facecolours[i] ? COL_BLUE : COL_BACKGROUND,
+ COL_BORDER);
}
sfree(poly);
- draw_update(fe, 0, 0, XSIZE(bb, state->solid), YSIZE(bb, state->solid));
+ draw_update(fe, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
+ YSIZE(GRID_SCALE, bb, state->solid));
/*
* Update the status bar.
game_changed_state,
interpret_move,
execute_move,
- game_size,
+ PREFERRED_GRID_SCALE, game_compute_size, game_set_size,
game_colours,
game_new_drawstate,
game_free_drawstate,