void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
void draw_polygon(frontend *fe, int *coords, int npoints,
- int fill, int colour);
+ int fillcolour, int outlinecolour);
void draw_circle(frontend *fe, int cx, int cy, int radius,
- int fill, int colour);
+ int fillcolour, int outlinecolour);
void clip(frontend *fe, int x, int y, int w, int h);
void unclip(frontend *fe);
void start_draw(frontend *fe);
char *midend_solve(midend_data *me);
void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc);
char *midend_rewrite_statusbar(midend_data *me, char *text);
+void midend_serialise(midend_data *me,
+ void (*write)(void *ctx, void *buf, int len),
+ void *wctx);
+char *midend_deserialise(midend_data *me,
+ int (*read)(void *ctx, void *buf, int len),
+ void *rctx);
/*
* malloc.c