};
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux)
+ game_aux_info **aux, int interactive)
{
int c = params->c, r = params->r, cr = c*r;
int area = cr*cr;
sfree(ui);
}
-static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
- int button)
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button)
{
int c = from->c, r = from->r, cr = c*r;
int tx, ty;
return FALSE;
}
+static int game_timing_state(game_state *state)
+{
+ return TRUE;
+}
+
#ifdef COMBINED
#define thegame solo
#endif
game_anim_length,
game_flash_length,
game_wants_statusbar,
+ FALSE, game_timing_state,
};
#ifdef STANDALONE_SOLVER