Document the mouse control method for Cube.
[sgt/puzzles] / nullgame.c
index 7e27c4a..56694de 100644 (file)
@@ -84,7 +84,7 @@ static char *validate_params(game_params *params)
 }
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     return dupstr("FIXME");
 }
@@ -142,8 +142,8 @@ static void free_ui(game_ui *ui)
 {
 }
 
-static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
-                            int button)
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+                             int x, int y, int button)
 {
     return NULL;
 }
@@ -215,6 +215,11 @@ static int game_wants_statusbar(void)
     return FALSE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame nullgame
 #endif
@@ -248,4 +253,5 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
 };