*/
static char *new_game_desc(game_params *params, random_state *rs,
- game_aux_info **aux)
+ game_aux_info **aux, int interactive)
{
tree234 *possibilities, *barriertree;
int w, h, x, y, cx, cy, nbarriers;
return TRUE;
}
+static int game_timing_state(game_state *state)
+{
+ return FALSE;
+}
+
#ifdef COMBINED
#define thegame netslide
#endif
game_anim_length,
game_flash_length,
game_wants_statusbar,
+ FALSE, game_timing_state,
};