Improved the limited shuffle mechanism in Sixteen and Twiddle. They
[sgt/puzzles] / solo.c
diff --git a/solo.c b/solo.c
index 9e350f6..168551c 100644 (file)
--- a/solo.c
+++ b/solo.c
@@ -1397,7 +1397,7 @@ struct game_aux_info {
 };
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux)
+                          game_aux_info **aux, int interactive)
 {
     int c = params->c, r = params->r, cr = c*r;
     int area = cr*cr;
@@ -2140,6 +2140,11 @@ static int game_wants_statusbar(void)
     return FALSE;
 }
 
+static int game_timing_state(game_state *state)
+{
+    return TRUE;
+}
+
 #ifdef COMBINED
 #define thegame solo
 #endif
@@ -2173,6 +2178,7 @@ const struct game thegame = {
     game_anim_length,
     game_flash_length,
     game_wants_statusbar,
+    FALSE, game_timing_state,
 };
 
 #ifdef STANDALONE_SOLVER