game_flash_length,
game_wants_statusbar,
FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};
#ifdef STANDALONE_SOLVER
fprintf(stderr, "%s: %s\n", argv[0], err);
return 1;
}
- s = new_game(p, desc);
+ s = new_game(NULL, p, desc);
{
int w = p->w, h = p->h, i, j, done_any, max;