It's actually vitally important, it turns out, to have all of the
[sgt/puzzles] / netslide.c
index aee6e24..11ca2ef 100644 (file)
@@ -740,6 +740,11 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
+static char *game_text_format(game_state *state)
+{
+    return NULL;
+}
+
 /* ----------------------------------------------------------------------
  * Utility routine.
  */
@@ -1518,21 +1523,21 @@ static int game_wants_statusbar(void)
 #endif
 
 const struct game thegame = {
-    "Netslide", "games.netslide", TRUE,
+    "Netslide", "games.netslide",
     default_params,
     game_fetch_preset,
     decode_params,
     encode_params,
     free_params,
     dup_params,
-    game_configure,
-    custom_params,
+    TRUE, game_configure, custom_params,
     validate_params,
     new_game_seed,
     validate_seed,
     new_game,
     dup_game,
     free_game,
+    FALSE, game_text_format,
     new_ui,
     free_ui,
     make_move,