Introduce the concept of a `game_aux_info' structure. This is
[sgt/puzzles] / net.c
diff --git a/net.c b/net.c
index 7b3a501..3d4daa7 100644 (file)
--- a/net.c
+++ b/net.c
@@ -290,7 +290,8 @@ static char *validate_params(game_params *params)
  * Randomly select a new game seed.
  */
 
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+                          game_aux_info **aux)
 {
     /*
      * The full description of a Net game is far too large to
@@ -308,6 +309,11 @@ static char *new_game_seed(game_params *params, random_state *rs)
     return dupstr(buf);
 }
 
+void game_free_aux_info(game_aux_info *aux)
+{
+    assert(!"Shouldn't happen");
+}
+
 static char *validate_seed(game_params *params, char *seed)
 {
     /*
@@ -699,6 +705,11 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
+static char *game_text_format(game_state *state)
+{
+    return NULL;
+}
+
 /* ----------------------------------------------------------------------
  * Utility routine.
  */
@@ -1494,21 +1505,22 @@ static int game_wants_statusbar(void)
 #endif
 
 const struct game thegame = {
-    "Net", "games.net", TRUE,
+    "Net", "games.net",
     default_params,
     game_fetch_preset,
     decode_params,
     encode_params,
     free_params,
     dup_params,
-    game_configure,
-    custom_params,
+    TRUE, game_configure, custom_params,
     validate_params,
     new_game_seed,
+    game_free_aux_info,
     validate_seed,
     new_game,
     dup_game,
     free_game,
+    FALSE, game_text_format,
     new_ui,
     free_ui,
     make_move,