return ret;
}
-static game_params *decode_params(char const *string)
+static void decode_params(game_params *params, char const *string)
{
- game_params *ret = snew(game_params);
-
- ret->FIXME = 0;
-
- return ret;
}
-static char *encode_params(game_params *params)
+static char *encode_params(game_params *params, int full)
{
return dupstr("FIXME");
}
return NULL;
}
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_desc(game_params *params, random_state *rs,
+ game_aux_info **aux, int interactive)
{
return dupstr("FIXME");
}
-static char *validate_seed(game_params *params, char *seed)
+static void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
+static char *validate_desc(game_params *params, char *desc)
{
return NULL;
}
-static game_state *new_game(game_params *params, char *seed)
+static game_state *new_game(midend_data *me, game_params *params, char *desc)
{
game_state *state = snew(game_state);
sfree(state);
}
+static game_state *solve_game(game_state *state, game_aux_info *aux,
+ char **error)
+{
+ return NULL;
+}
+
+static char *game_text_format(game_state *state)
+{
+ return NULL;
+}
+
static game_ui *new_ui(game_state *state)
{
return NULL;
{
}
-static game_state *make_move(game_state *from, game_ui *ui, int x, int y,
- int button)
+static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
+ int x, int y, int button)
{
return NULL;
}
}
static float game_anim_length(game_state *oldstate, game_state *newstate,
- int dir)
+ int dir, game_ui *ui)
{
return 0.0F;
}
static float game_flash_length(game_state *oldstate, game_state *newstate,
- int dir)
+ int dir, game_ui *ui)
{
return 0.0F;
}
return FALSE;
}
+static int game_timing_state(game_state *state)
+{
+ return TRUE;
+}
+
#ifdef COMBINED
#define thegame nullgame
#endif
const struct game thegame = {
- "Null Game", NULL, FALSE,
+ "Null Game", NULL,
default_params,
game_fetch_preset,
decode_params,
encode_params,
free_params,
dup_params,
- game_configure,
- custom_params,
+ FALSE, game_configure, custom_params,
validate_params,
- new_game_seed,
- validate_seed,
+ new_game_desc,
+ game_free_aux_info,
+ validate_desc,
new_game,
dup_game,
free_game,
+ FALSE, solve_game,
+ FALSE, game_text_format,
new_ui,
free_ui,
make_move,
game_anim_length,
game_flash_length,
game_wants_statusbar,
+ FALSE, game_timing_state,
+ 0, /* mouse_priorities */
};