* Randomly select a new game seed.
*/
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+ game_aux_info **aux)
{
/*
* The full description of a Net game is far too large to
return dupstr(buf);
}
+void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
static char *validate_seed(game_params *params, char *seed)
{
/*
sfree(state);
}
+static char *game_text_format(game_state *state)
+{
+ return NULL;
+}
+
/* ----------------------------------------------------------------------
* Utility routine.
*/
#endif
const struct game thegame = {
- "Netslide", "games.netslide", TRUE,
+ "Netslide", "games.netslide",
default_params,
game_fetch_preset,
decode_params,
encode_params,
free_params,
dup_params,
- game_configure,
- custom_params,
+ TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
+ game_free_aux_info,
validate_seed,
new_game,
dup_game,
free_game,
+ FALSE, game_text_format,
new_ui,
free_ui,
make_move,