Apply the rotation in Penrose grid descriptions by rotating in the
[sgt/puzzles] / blackbox.c
index 14973f4..305feac 100644 (file)
@@ -555,7 +555,7 @@ static int isball(game_state *state, int gx, int gy, int direction, int lookwher
     debug(("isball, new (%d, %d)\n", gx, gy));
 
     /* if we're off the grid (into the firing range) there's never a ball. */
-    if (gx < 1 || gy < 1 || gx > state->h || gy > state->w)
+    if (gx < 1 || gy < 1 || gx > state->w || gy > state->h)
         return 0;
 
     if (GRID(state, gx,gy) & BALL_CORRECT)
@@ -1462,6 +1462,15 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    /*
+     * We return true whenever the solution has been revealed, even
+     * (on spoiler grounds) if it wasn't guessed correctly.
+     */
+    return state->reveal;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -1510,6 +1519,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,