Stop the analysis pass in Loopy's redraw routine from being
[sgt/puzzles] / solo.c
diff --git a/solo.c b/solo.c
index 7062194..d9bf18d 100644 (file)
--- a/solo.c
+++ b/solo.c
@@ -1773,9 +1773,16 @@ static void solver(int cr, struct block_structure *blocks,
      * Place all the clue numbers we are given.
      */
     for (x = 0; x < cr; x++)
-       for (y = 0; y < cr; y++)
-           if (grid[y*cr+x])
+       for (y = 0; y < cr; y++) {
+            int n = grid[y*cr+x];
+           if (n) {
+                if (!cube(x,y,n)) {
+                    diff = DIFF_IMPOSSIBLE;
+                    goto got_result;
+                }
                solver_place(usage, x, y, grid[y*cr+x]);
+            }
+        }
 
     /*
      * Now loop over the grid repeatedly trying all permitted modes
@@ -4504,7 +4511,7 @@ struct game_drawstate {
     int nregions, *entered_items;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
+static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds,
                            int x, int y, int button)
 {
     int cr = state->cr;