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Move MODULE files out of individual project directories into a
[sgt/puzzles]
/
rect.c
diff --git
a/rect.c
b/rect.c
index
4e5d92a
..
06ccff6
100644
(file)
--- a/
rect.c
+++ b/
rect.c
@@
-881,7
+881,13
@@
char *new_game_seed(game_params *params, random_state *rs)
run -= c - ('a' - 1);
}
} else {
run -= c - ('a' - 1);
}
} else {
- *p++ = '_';
+ /*
+ * If there's a number in the very top left or
+ * bottom right, there's no point putting an
+ * unnecessary _ before or after it.
+ */
+ if (p > seed && n > 0)
+ *p++ = '_';
}
if (n > 0)
p += sprintf(p, "%d", n);
}
if (n > 0)
p += sprintf(p, "%d", n);
@@
-1482,7
+1488,7
@@
void draw_tile(frontend *fe, game_state *state, int x, int y,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, game_ui *ui,
+ game_state *state,
int dir,
game_ui *ui,
float animtime, float flashtime)
{
int x, y;
float animtime, float flashtime)
{
int x, y;
@@
-1573,12
+1579,12
@@
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
sfree(correct);
}
sfree(correct);
}
-float game_anim_length(game_state *oldstate, game_state *newstate)
+float game_anim_length(game_state *oldstate, game_state *newstate
, int dir
)
{
return 0.0F;
}
{
return 0.0F;
}
-float game_flash_length(game_state *oldstate, game_state *newstate)
+float game_flash_length(game_state *oldstate, game_state *newstate
, int dir
)
{
if (!oldstate->completed && newstate->completed)
return FLASH_TIME;
{
if (!oldstate->completed && newstate->completed)
return FLASH_TIME;