\cfg{text-filename}{puzzles.txt}
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-\cfg{xhtml-leaf-level}{1}
-\cfg{xhtml-contents-depth-0}{1}
-\cfg{xhtml-contents-depth-1}{2}
-\cfg{xhtml-leaf-contains-contents}{true}
+\cfg{html-contents-filename}{index.html}
+\cfg{html-template-filename}{%k.html}
+\cfg{html-index-filename}{docindex.html}
+\cfg{html-leaf-level}{1}
+\cfg{html-contents-depth-0}{1}
+\cfg{html-contents-depth-1}{2}
+\cfg{html-leaf-contains-contents}{true}
\cfg{info-filename}{puzzles.info}
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
-\versionid $Id$
+\cfg{html-local-head}{<meta name="AppleTitle" content="Puzzles Help">}
+\versionid $Id$
\C{intro} Introduction
also unlock it again, but while it's locked you can't accidentally
turn it.
+\dt \e{Jumble tiles}: \q{J} key
+
+\dd This key turns all tiles that are not locked to random
+orientations.
+
(All the actions described in \k{common-actions} are also available.)
\H{net-params} \I{parameters, for Net}Net parameters
fill in the entire grid black or white.
I first saw this puzzle form around 1995, under the name
-\q{nonograms}. I've seen it in various places since then, under
+\q{\i{nonograms}}. I've seen it in various places since then, under
different names.
Normally, puzzles of this type turn out to be a meaningful picture
squares based on the picture, and forces you to use logic instead.)
The advantage, though, is that you never run out of them.
-\H{pattern-controls} \i{Pattern controls}
+\H{pattern-controls} \I{controls, for Pattern}Pattern controls
This game is played with the mouse.
with Shift held down, you can colour a whole rectangle of squares
grey.
+(All the actions described in \k{common-actions} are also available.)
+
\H{pattern-parameters} \I{parameters, for Pattern}Pattern parameters
The only options available from the \q{Custom...} option on the \q{Type}