int c, r;
digit *grid;
unsigned char *immutable; /* marks which digits are clues */
- int completed;
+ int completed, cheated;
};
static game_params *default_params(void)
return i;
}
-static char *new_game_seed(game_params *params, random_state *rs)
+static char *new_game_seed(game_params *params, random_state *rs,
+ game_aux_info **aux)
{
int c = params->c, r = params->r, cr = c*r;
int area = cr*cr;
return seed;
}
+static void game_free_aux_info(game_aux_info *aux)
+{
+ assert(!"Shouldn't happen");
+}
+
static char *validate_seed(game_params *params, char *seed)
{
int area = params->r * params->r * params->c * params->c;
state->immutable = snewn(area, unsigned char);
memset(state->immutable, FALSE, area);
- state->completed = FALSE;
+ state->completed = state->cheated = FALSE;
i = 0;
while (*seed) {
memcpy(ret->immutable, state->immutable, area);
ret->completed = state->completed;
+ ret->cheated = state->cheated;
return ret;
}
sfree(state);
}
+static game_state *solve_game(game_state *state, game_aux_info *aux,
+ char **error)
+{
+ game_state *ret;
+ int c = state->c, r = state->r;
+ int rsolve_ret;
+
+ /*
+ * I could have stored the grid I invented in the game_aux_info
+ * and extracted it here where available, but it seems easier
+ * just to run my internal solver in all cases.
+ */
+
+ ret = dup_game(state);
+ ret->completed = ret->cheated = TRUE;
+
+ rsolve_ret = rsolve(c, r, ret->grid, NULL, 2);
+
+ if (rsolve_ret != 1) {
+ free_game(ret);
+ if (rsolve_ret == 0)
+ *error = "No solution exists for this puzzle";
+ else
+ *error = "Multiple solutions exist for this puzzle";
+ return NULL;
+ }
+
+ return ret;
+}
+
+static char *grid_text_format(int c, int r, digit *grid)
+{
+ int cr = c*r;
+ int x, y;
+ int maxlen;
+ char *ret, *p;
+
+ /*
+ * There are cr lines of digits, plus r-1 lines of block
+ * separators. Each line contains cr digits, cr-1 separating
+ * spaces, and c-1 two-character block separators. Thus, the
+ * total length of a line is 2*cr+2*c-3 (not counting the
+ * newline), and there are cr+r-1 of them.
+ */
+ maxlen = (cr+r-1) * (2*cr+2*c-2);
+ ret = snewn(maxlen+1, char);
+ p = ret;
+
+ for (y = 0; y < cr; y++) {
+ for (x = 0; x < cr; x++) {
+ int ch = grid[y * cr + x];
+ if (ch == 0)
+ ch = ' ';
+ else if (ch <= 9)
+ ch = '0' + ch;
+ else
+ ch = 'a' + ch-10;
+ *p++ = ch;
+ if (x+1 < cr) {
+ *p++ = ' ';
+ if ((x+1) % r == 0) {
+ *p++ = '|';
+ *p++ = ' ';
+ }
+ }
+ }
+ *p++ = '\n';
+ if (y+1 < cr && (y+1) % c == 0) {
+ for (x = 0; x < cr; x++) {
+ *p++ = '-';
+ if (x+1 < cr) {
+ *p++ = '-';
+ if ((x+1) % r == 0) {
+ *p++ = '+';
+ *p++ = '-';
+ }
+ }
+ }
+ *p++ = '\n';
+ }
+ }
+
+ assert(p - ret == maxlen);
+ *p = '\0';
+ return ret;
+}
+
+static char *game_text_format(game_state *state)
+{
+ return grid_text_format(state->c, state->r, state->grid);
+}
+
struct game_ui {
/*
* These are the coordinates of the currently highlighted
static float game_flash_length(game_state *oldstate, game_state *newstate,
int dir)
{
- if (!oldstate->completed && newstate->completed)
+ if (!oldstate->completed && newstate->completed &&
+ !oldstate->cheated && !newstate->cheated)
return FLASH_TIME;
return 0.0F;
}
#endif
const struct game thegame = {
- "Solo", "games.solo", TRUE,
+ "Solo", "games.solo",
default_params,
game_fetch_preset,
decode_params,
encode_params,
free_params,
dup_params,
- game_configure,
- custom_params,
+ TRUE, game_configure, custom_params,
validate_params,
new_game_seed,
+ game_free_aux_info,
validate_seed,
new_game,
dup_game,
free_game,
+ TRUE, solve_game,
+ TRUE, game_text_format,
new_ui,
free_ui,
make_move,
}
}
- for (y = 0; y < p->c * p->r; y++) {
- for (x = 0; x < p->c * p->r; x++) {
- int c = s->grid[y * p->c * p->r + x];
- if (c == 0)
- c = ' ';
- else if (c <= 9)
- c = '0' + c;
- else
- c = 'a' + c-10;
- printf("%c", c);
- if (x+1 < p->c * p->r) {
- if ((x+1) % p->r)
- printf(" ");
- else
- printf(" | ");
- }
- }
- printf("\n");
- if (y+1 < p->c * p->r && (y+1) % p->c == 0) {
- for (x = 0; x < p->c * p->r; x++) {
- printf("-");
- if (x+1 < p->c * p->r) {
- if ((x+1) % p->r)
- printf("-");
- else
- printf("-+-");
- }
- }
- printf("\n");
- }
- }
- printf("\n");
+ printf("%s\n", grid_text_format(p->c, p->r, s->grid));
return 0;
}