#define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \
(unsigned)(RIGHT_RELEASE - LEFT_RELEASE))
+/* Bit flags indicating mouse button priorities */
+#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) )
+
#define IGNOREARG(x) ( (x) = (x) )
typedef struct frontend frontend;
int (*wants_statusbar)(void);
int is_timed;
int (*timing_state)(game_state *state);
+ int mouse_priorities;
};
/*