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Left puzzles.rc2 out of the tarball. Oops.
[sgt/puzzles]
/
puzzles.h
diff --git
a/puzzles.h
b/puzzles.h
index
a8f82a2
..
9b69d1b
100644
(file)
--- a/
puzzles.h
+++ b/
puzzles.h
@@
-219,7
+219,7
@@
midend *midend_new(frontend *fe, const game *ourgame,
void midend_free(midend *me);
void midend_set_params(midend *me, game_params *params);
game_params *midend_get_params(midend *me);
void midend_free(midend *me);
void midend_set_params(midend *me, game_params *params);
game_params *midend_get_params(midend *me);
-void midend_size(midend *me, int *x, int *y, int
expand
);
+void midend_size(midend *me, int *x, int *y, int
user_size
);
void midend_new_game(midend *me);
void midend_restart_game(midend *me);
void midend_stop_anim(midend *me);
void midend_new_game(midend *me);
void midend_restart_game(midend *me);
void midend_stop_anim(midend *me);
@@
-280,6
+280,10
@@
unsigned char *hex2bin(const char *in, int outlen);
* and auto-generates highlight and lowlight colours too. */
void game_mkhighlight(frontend *fe, float *ret,
int background, int highlight, int lowlight);
* and auto-generates highlight and lowlight colours too. */
void game_mkhighlight(frontend *fe, float *ret,
int background, int highlight, int lowlight);
+/* As above, but starts from a provided background colour rather
+ * than the frontend default. */
+void game_mkhighlight_specific(frontend *fe, float *ret,
+ int background, int highlight, int lowlight);
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);