/*
* windows.c: Windows front end for my puzzle collection.
+ *
+ * TODO:
+ *
+ * - Figure out what to do if a puzzle requests a size bigger than
+ * the screen will take. In principle we could put scrollbars in
+ * the window, although that would be pretty horrid. Another
+ * option is to detect in advance that this will be a problem -
+ * we can probably tell this using midend_size() before actually
+ * generating the puzzle - and simply refuse to do it.
*/
#include <windows.h>
+#include <commctrl.h>
#include <stdio.h>
+#include <assert.h>
+#include <ctype.h>
#include <stdarg.h>
#include <stdlib.h>
#include <time.h>
#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
-#define IDM_QUIT 0x0050
+#define IDM_COPY 0x0050
+#define IDM_SOLVE 0x0060
+#define IDM_QUIT 0x0070
+#define IDM_CONFIG 0x0080
+#define IDM_DESC 0x0090
+#define IDM_SEED 0x00A0
+#define IDM_HELPC 0x00B0
+#define IDM_GAMEHELP 0x00C0
+#define IDM_ABOUT 0x00D0
#define IDM_PRESETS 0x0100
+#define HELP_FILE_NAME "puzzles.hlp"
+#define HELP_CNT_NAME "puzzles.cnt"
+
#ifdef DEBUG
static FILE *debug_fp = NULL;
static HANDLE debug_hdl = INVALID_HANDLE_VALUE;
#endif
+struct font {
+ HFONT font;
+ int type;
+ int size;
+};
+
+struct cfg_aux {
+ int ctlid;
+};
+
struct frontend {
midend_data *me;
- HWND hwnd;
+ HWND hwnd, statusbar, cfgbox;
+ HINSTANCE inst;
HBITMAP bitmap, prevbm;
HDC hdc_bm;
COLORREF *colours;
HBRUSH *brushes;
HPEN *pens;
+ HRGN clip;
UINT timer;
+ DWORD timer_last_tickcount;
int npresets;
game_params **presets;
+ struct font *fonts;
+ int nfonts, fontsize;
+ config_item *cfg;
+ struct cfg_aux *cfgaux;
+ int cfg_which, dlg_done;
+ HFONT cfgfont;
+ char *help_path;
+ int help_has_contents;
+ char *laststatus;
};
void fatal(char *fmt, ...)
exit(1);
}
+void get_random_seed(void **randseed, int *randseedsize)
+{
+ time_t *tp = snew(time_t);
+ time(tp);
+ *randseed = (void *)tp;
+ *randseedsize = sizeof(time_t);
+}
+
+void status_bar(frontend *fe, char *text)
+{
+ char *rewritten = midend_rewrite_statusbar(fe->me, text);
+ if (!fe->laststatus || strcmp(rewritten, fe->laststatus)) {
+ SetWindowText(fe->statusbar, rewritten);
+ sfree(fe->laststatus);
+ fe->laststatus = rewritten;
+ } else {
+ sfree(rewritten);
+ }
+}
+
void frontend_default_colour(frontend *fe, float *output)
{
DWORD c = GetSysColor(COLOR_MENU); /* ick */
output[2] = (float)(GetBValue(c) / 255.0);
}
+void clip(frontend *fe, int x, int y, int w, int h)
+{
+ IntersectClipRect(fe->hdc_bm, x, y, x+w, y+h);
+}
+
+void unclip(frontend *fe)
+{
+ SelectClipRgn(fe->hdc_bm, NULL);
+}
+
+void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
+ int align, int colour, char *text)
+{
+ int i;
+
+ /*
+ * Find or create the font.
+ */
+ for (i = 0; i < fe->nfonts; i++)
+ if (fe->fonts[i].type == fonttype && fe->fonts[i].size == fontsize)
+ break;
+
+ if (i == fe->nfonts) {
+ if (fe->fontsize <= fe->nfonts) {
+ fe->fontsize = fe->nfonts + 10;
+ fe->fonts = sresize(fe->fonts, fe->fontsize, struct font);
+ }
+
+ fe->nfonts++;
+
+ fe->fonts[i].type = fonttype;
+ fe->fonts[i].size = fontsize;
+
+ fe->fonts[i].font = CreateFont(-fontsize, 0, 0, 0, FW_BOLD,
+ FALSE, FALSE, FALSE, DEFAULT_CHARSET,
+ OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
+ DEFAULT_QUALITY,
+ (fonttype == FONT_FIXED ?
+ FIXED_PITCH | FF_DONTCARE :
+ VARIABLE_PITCH | FF_SWISS),
+ NULL);
+ }
+
+ /*
+ * Position and draw the text.
+ */
+ {
+ HFONT oldfont;
+ TEXTMETRIC tm;
+ SIZE size;
+
+ oldfont = SelectObject(fe->hdc_bm, fe->fonts[i].font);
+ if (GetTextMetrics(fe->hdc_bm, &tm)) {
+ if (align & ALIGN_VCENTRE)
+ y -= (tm.tmAscent+tm.tmDescent)/2;
+ else
+ y -= tm.tmAscent;
+ }
+ if (GetTextExtentPoint32(fe->hdc_bm, text, strlen(text), &size)) {
+ if (align & ALIGN_HCENTRE)
+ x -= size.cx / 2;
+ else if (align & ALIGN_HRIGHT)
+ x -= size.cx;
+ }
+ SetBkMode(fe->hdc_bm, TRANSPARENT);
+ SetTextColor(fe->hdc_bm, fe->colours[colour]);
+ TextOut(fe->hdc_bm, x, y, text, strlen(text));
+ SelectObject(fe->hdc_bm, oldfont);
+ }
+}
+
void draw_rect(frontend *fe, int x, int y, int w, int h, int colour)
{
if (w == 1 && h == 1) {
fe->hdc_bm = CreateCompatibleDC(hdc_win);
fe->prevbm = SelectObject(fe->hdc_bm, fe->bitmap);
ReleaseDC(fe->hwnd, hdc_win);
+ fe->clip = NULL;
+ SetMapMode(fe->hdc_bm, MM_TEXT);
}
void draw_update(frontend *fe, int x, int y, int w, int h)
{
SelectObject(fe->hdc_bm, fe->prevbm);
DeleteDC(fe->hdc_bm);
+ if (fe->clip) {
+ DeleteObject(fe->clip);
+ fe->clip = NULL;
+ }
}
void deactivate_timer(frontend *fe)
void activate_timer(frontend *fe)
{
- fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
+ if (!fe->timer) {
+ fe->timer = SetTimer(fe->hwnd, fe->timer, 20, NULL);
+ fe->timer_last_tickcount = GetTickCount();
+ }
+}
+
+void write_clip(HWND hwnd, char *data)
+{
+ HGLOBAL clipdata;
+ int len, i, j;
+ char *data2;
+ void *lock;
+
+ /*
+ * Windows expects CRLF in the clipboard, so we must convert
+ * any \n that has come out of the puzzle backend.
+ */
+ len = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ len++;
+ len++;
+ }
+ data2 = snewn(len+1, char);
+ j = 0;
+ for (i = 0; data[i]; i++) {
+ if (data[i] == '\n')
+ data2[j++] = '\r';
+ data2[j++] = data[i];
+ }
+ assert(j == len);
+ data2[j] = '\0';
+
+ clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
+ if (!clipdata)
+ return;
+ lock = GlobalLock(clipdata);
+ if (!lock)
+ return;
+ memcpy(lock, data2, len);
+ ((unsigned char *) lock)[len] = 0;
+ GlobalUnlock(clipdata);
+
+ if (OpenClipboard(hwnd)) {
+ EmptyClipboard();
+ SetClipboardData(CF_TEXT, clipdata);
+ CloseClipboard();
+ } else
+ GlobalFree(clipdata);
+
+ sfree(data2);
}
-static frontend *new_window(HINSTANCE inst)
+/*
+ * See if we can find a help file.
+ */
+static void find_help_file(frontend *fe)
+{
+ char b[2048], *p, *q, *r;
+ FILE *fp;
+ if (!fe->help_path) {
+ GetModuleFileName(NULL, b, sizeof(b) - 1);
+ r = b;
+ p = strrchr(b, '\\');
+ if (p && p >= r) r = p+1;
+ q = strrchr(b, ':');
+ if (q && q >= r) r = q+1;
+ strcpy(r, HELP_FILE_NAME);
+ if ( (fp = fopen(b, "r")) != NULL) {
+ fe->help_path = dupstr(b);
+ fclose(fp);
+ } else
+ fe->help_path = NULL;
+ strcpy(r, HELP_CNT_NAME);
+ if ( (fp = fopen(b, "r")) != NULL) {
+ fe->help_has_contents = TRUE;
+ fclose(fp);
+ } else
+ fe->help_has_contents = FALSE;
+ }
+}
+
+static frontend *new_window(HINSTANCE inst, char *game_id, char **error)
{
frontend *fe;
int x, y;
- RECT r;
+ RECT r, sr;
HDC hdc;
fe = snew(frontend);
- fe->me = midend_new(fe);
- midend_new_game(fe->me, NULL);
+
+ fe->me = midend_new(fe, &thegame);
+
+ if (game_id) {
+ *error = midend_game_id(fe->me, game_id);
+ if (*error) {
+ midend_free(fe->me);
+ sfree(fe);
+ return NULL;
+ }
+ }
+
+ fe->help_path = NULL;
+ find_help_file(fe);
+
+ fe->inst = inst;
+ midend_new_game(fe->me);
midend_size(fe->me, &x, &y);
fe->timer = 0;
+ fe->fonts = NULL;
+ fe->nfonts = fe->fontsize = 0;
+
+ fe->laststatus = NULL;
+
{
int i, ncolours;
float *colours;
255 * colours[i*3+1],
255 * colours[i*3+2]);
fe->brushes[i] = CreateSolidBrush(fe->colours[i]);
- if (!fe->brushes[i])
- MessageBox(fe->hwnd, "ooh", "eck", MB_OK);
fe->pens[i] = CreatePen(PS_SOLID, 1, fe->colours[i]);
}
}
(WS_THICKFRAME | WS_MAXIMIZEBOX | WS_OVERLAPPED),
TRUE, 0);
- fe->hwnd = CreateWindowEx(0, "puzzle", "puzzle",
+ fe->hwnd = CreateWindowEx(0, thegame.name, thegame.name,
WS_OVERLAPPEDWINDOW &~
(WS_THICKFRAME | WS_MAXIMIZEBOX),
CW_USEDEFAULT, CW_USEDEFAULT,
AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Game");
AppendMenu(menu, MF_ENABLED, IDM_NEW, "New");
AppendMenu(menu, MF_ENABLED, IDM_RESTART, "Restart");
+ AppendMenu(menu, MF_ENABLED, IDM_DESC, "Specific...");
+ AppendMenu(menu, MF_ENABLED, IDM_SEED, "Random Seed...");
- if ((fe->npresets = midend_num_presets(fe->me)) > 0) {
+ if ((fe->npresets = midend_num_presets(fe->me)) > 0 ||
+ thegame.can_configure) {
HMENU sub = CreateMenu();
int i;
- AppendMenu(menu, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)sub, "Type");
fe->presets = snewn(fe->npresets, game_params *);
AppendMenu(sub, MF_ENABLED, IDM_PRESETS + 0x10 * i, name);
}
+
+ if (thegame.can_configure) {
+ AppendMenu(sub, MF_ENABLED, IDM_CONFIG, "Custom...");
+ }
}
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
+ if (thegame.can_format_as_text) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
+ }
+ if (thegame.can_solve) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_SOLVE, "Solve");
+ }
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
+ menu = CreateMenu();
+ AppendMenu(bar, MF_ENABLED|MF_POPUP, (UINT)menu, "Help");
+ AppendMenu(menu, MF_ENABLED, IDM_ABOUT, "About");
+ if (fe->help_path) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_HELPC, "Contents");
+ if (thegame.winhelp_topic) {
+ char *item;
+ assert(thegame.name);
+ item = snewn(9+strlen(thegame.name), char); /*ick*/
+ sprintf(item, "Help on %s", thegame.name);
+ AppendMenu(menu, MF_ENABLED, IDM_GAMEHELP, item);
+ sfree(item);
+ }
+ }
SetMenu(fe->hwnd, bar);
}
+ if (midend_wants_statusbar(fe->me)) {
+ fe->statusbar = CreateWindowEx(0, STATUSCLASSNAME, "ooh",
+ WS_CHILD | WS_VISIBLE,
+ 0, 0, 0, 0, /* status bar does these */
+ fe->hwnd, NULL, inst, NULL);
+ GetWindowRect(fe->statusbar, &sr);
+ SetWindowPos(fe->hwnd, NULL, 0, 0,
+ r.right - r.left, r.bottom - r.top + sr.bottom - sr.top,
+ SWP_NOMOVE | SWP_NOZORDER);
+ SetWindowPos(fe->statusbar, NULL, 0, y, x, sr.bottom - sr.top,
+ SWP_NOZORDER);
+ } else {
+ fe->statusbar = NULL;
+ }
+
hdc = GetDC(fe->hwnd);
fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
ReleaseDC(fe->hwnd, hdc);
return fe;
}
+static int CALLBACK AboutDlgProc(HWND hwnd, UINT msg,
+ WPARAM wParam, LPARAM lParam)
+{
+ frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
+
+ switch (msg) {
+ case WM_INITDIALOG:
+ return 0;
+
+ case WM_COMMAND:
+ if ((HIWORD(wParam) == BN_CLICKED ||
+ HIWORD(wParam) == BN_DOUBLECLICKED) &&
+ LOWORD(wParam) == IDOK)
+ fe->dlg_done = 1;
+ return 0;
+
+ case WM_CLOSE:
+ fe->dlg_done = 1;
+ return 0;
+ }
+
+ return 0;
+}
+
+static int CALLBACK ConfigDlgProc(HWND hwnd, UINT msg,
+ WPARAM wParam, LPARAM lParam)
+{
+ frontend *fe = (frontend *)GetWindowLong(hwnd, GWL_USERDATA);
+ config_item *i;
+ struct cfg_aux *j;
+
+ switch (msg) {
+ case WM_INITDIALOG:
+ return 0;
+
+ case WM_COMMAND:
+ /*
+ * OK and Cancel are special cases.
+ */
+ if ((HIWORD(wParam) == BN_CLICKED ||
+ HIWORD(wParam) == BN_DOUBLECLICKED) &&
+ (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)) {
+ if (LOWORD(wParam) == IDOK) {
+ char *err = midend_set_config(fe->me, fe->cfg_which, fe->cfg);
+
+ if (err) {
+ MessageBox(hwnd, err, "Validation error",
+ MB_ICONERROR | MB_OK);
+ } else {
+ fe->dlg_done = 2;
+ }
+ } else {
+ fe->dlg_done = 1;
+ }
+ return 0;
+ }
+
+ /*
+ * First find the control whose id this is.
+ */
+ for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
+ if (j->ctlid == LOWORD(wParam))
+ break;
+ }
+ if (i->type == C_END)
+ return 0; /* not our problem */
+
+ if (i->type == C_STRING && HIWORD(wParam) == EN_CHANGE) {
+ char buffer[4096];
+ GetDlgItemText(fe->cfgbox, j->ctlid, buffer, lenof(buffer));
+ buffer[lenof(buffer)-1] = '\0';
+ sfree(i->sval);
+ i->sval = dupstr(buffer);
+ } else if (i->type == C_BOOLEAN &&
+ (HIWORD(wParam) == BN_CLICKED ||
+ HIWORD(wParam) == BN_DOUBLECLICKED)) {
+ i->ival = IsDlgButtonChecked(fe->cfgbox, j->ctlid);
+ } else if (i->type == C_CHOICES &&
+ HIWORD(wParam) == CBN_SELCHANGE) {
+ i->ival = SendDlgItemMessage(fe->cfgbox, j->ctlid,
+ CB_GETCURSEL, 0, 0);
+ }
+
+ return 0;
+
+ case WM_CLOSE:
+ fe->dlg_done = 1;
+ return 0;
+ }
+
+ return 0;
+}
+
+HWND mkctrl(frontend *fe, int x1, int x2, int y1, int y2,
+ char *wclass, int wstyle,
+ int exstyle, const char *wtext, int wid)
+{
+ HWND ret;
+ ret = CreateWindowEx(exstyle, wclass, wtext,
+ wstyle | WS_CHILD | WS_VISIBLE, x1, y1, x2-x1, y2-y1,
+ fe->cfgbox, (HMENU) wid, fe->inst, NULL);
+ SendMessage(ret, WM_SETFONT, (WPARAM)fe->cfgfont, MAKELPARAM(TRUE, 0));
+ return ret;
+}
+
+static void about(frontend *fe)
+{
+ int i;
+ WNDCLASS wc;
+ MSG msg;
+ TEXTMETRIC tm;
+ HDC hdc;
+ HFONT oldfont;
+ SIZE size;
+ int gm, id;
+ int winwidth, winheight, y;
+ int height, width, maxwid;
+ const char *strings[16];
+ int lengths[16];
+ int nstrings = 0;
+ char titlebuf[512];
+
+ sprintf(titlebuf, "About %.250s", thegame.name);
+
+ strings[nstrings++] = thegame.name;
+ strings[nstrings++] = "from Simon Tatham's Portable Puzzle Collection";
+ strings[nstrings++] = ver;
+
+ wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
+ wc.lpfnWndProc = DefDlgProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = DLGWINDOWEXTRA + 8;
+ wc.hInstance = fe->inst;
+ wc.hIcon = NULL;
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GameAboutBox";
+ RegisterClass(&wc);
+
+ hdc = GetDC(fe->hwnd);
+ SetMapMode(hdc, MM_TEXT);
+
+ fe->dlg_done = FALSE;
+
+ fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
+ 0, 0, 0, 0,
+ FALSE, FALSE, FALSE, DEFAULT_CHARSET,
+ OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
+ DEFAULT_QUALITY,
+ FF_SWISS,
+ "MS Shell Dlg");
+
+ oldfont = SelectObject(hdc, fe->cfgfont);
+ if (GetTextMetrics(hdc, &tm)) {
+ height = tm.tmAscent + tm.tmDescent;
+ width = tm.tmAveCharWidth;
+ } else {
+ height = width = 30;
+ }
+
+ /*
+ * Figure out the layout of the About box by measuring the
+ * length of each piece of text.
+ */
+ maxwid = 0;
+ winheight = height/2;
+
+ for (i = 0; i < nstrings; i++) {
+ if (GetTextExtentPoint32(hdc, strings[i], strlen(strings[i]), &size))
+ lengths[i] = size.cx;
+ else
+ lengths[i] = 0; /* *shrug* */
+ if (maxwid < lengths[i])
+ maxwid = lengths[i];
+ winheight += height * 3 / 2 + (height / 2);
+ }
+
+ winheight += height + height * 7 / 4; /* OK button */
+ winwidth = maxwid + 4*width;
+
+ SelectObject(hdc, oldfont);
+ ReleaseDC(fe->hwnd, hdc);
+
+ /*
+ * Create the dialog, now that we know its size.
+ */
+ {
+ RECT r, r2;
+
+ r.left = r.top = 0;
+ r.right = winwidth;
+ r.bottom = winheight;
+
+ AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
+ DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
+ WS_CAPTION | WS_SYSMENU*/) &~
+ (WS_MAXIMIZEBOX | WS_OVERLAPPED),
+ FALSE, 0);
+
+ /*
+ * Centre the dialog on its parent window.
+ */
+ r.right -= r.left;
+ r.bottom -= r.top;
+ GetWindowRect(fe->hwnd, &r2);
+ r.left = (r2.left + r2.right - r.right) / 2;
+ r.top = (r2.top + r2.bottom - r.bottom) / 2;
+ r.right += r.left;
+ r.bottom += r.top;
+
+ fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, titlebuf,
+ DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
+ WS_CAPTION | WS_SYSMENU,
+ r.left, r.top,
+ r.right-r.left, r.bottom-r.top,
+ fe->hwnd, NULL, fe->inst, NULL);
+ }
+
+ SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
+
+ SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
+ SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)AboutDlgProc);
+
+ id = 1000;
+ y = height/2;
+ for (i = 0; i < nstrings; i++) {
+ int border = width*2 + (maxwid - lengths[i]) / 2;
+ mkctrl(fe, border, border+lengths[i], y+height*1/8, y+height*9/8,
+ "Static", 0, 0, strings[i], id++);
+ y += height*3/2;
+
+ assert(y < winheight);
+ y += height/2;
+ }
+
+ y += height/2; /* extra space before OK */
+ mkctrl(fe, width*2, maxwid+width*2, y, y+height*7/4, "BUTTON",
+ BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
+ "OK", IDOK);
+
+ SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
+
+ EnableWindow(fe->hwnd, FALSE);
+ ShowWindow(fe->cfgbox, SW_NORMAL);
+ while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
+ if (!IsDialogMessage(fe->cfgbox, &msg))
+ DispatchMessage(&msg);
+ if (fe->dlg_done)
+ break;
+ }
+ EnableWindow(fe->hwnd, TRUE);
+ SetForegroundWindow(fe->hwnd);
+ DestroyWindow(fe->cfgbox);
+ DeleteObject(fe->cfgfont);
+}
+
+static int get_config(frontend *fe, int which)
+{
+ config_item *i;
+ struct cfg_aux *j;
+ char *title;
+ WNDCLASS wc;
+ MSG msg;
+ TEXTMETRIC tm;
+ HDC hdc;
+ HFONT oldfont;
+ SIZE size;
+ HWND ctl;
+ int gm, id, nctrls;
+ int winwidth, winheight, col1l, col1r, col2l, col2r, y;
+ int height, width, maxlabel, maxcheckbox;
+
+ wc.style = CS_DBLCLKS | CS_SAVEBITS | CS_BYTEALIGNWINDOW;
+ wc.lpfnWndProc = DefDlgProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = DLGWINDOWEXTRA + 8;
+ wc.hInstance = fe->inst;
+ wc.hIcon = NULL;
+ wc.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wc.hbrBackground = (HBRUSH) (COLOR_BACKGROUND +1);
+ wc.lpszMenuName = NULL;
+ wc.lpszClassName = "GameConfigBox";
+ RegisterClass(&wc);
+
+ hdc = GetDC(fe->hwnd);
+ SetMapMode(hdc, MM_TEXT);
+
+ fe->dlg_done = FALSE;
+
+ fe->cfgfont = CreateFont(-MulDiv(8, GetDeviceCaps(hdc, LOGPIXELSY), 72),
+ 0, 0, 0, 0,
+ FALSE, FALSE, FALSE, DEFAULT_CHARSET,
+ OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
+ DEFAULT_QUALITY,
+ FF_SWISS,
+ "MS Shell Dlg");
+
+ oldfont = SelectObject(hdc, fe->cfgfont);
+ if (GetTextMetrics(hdc, &tm)) {
+ height = tm.tmAscent + tm.tmDescent;
+ width = tm.tmAveCharWidth;
+ } else {
+ height = width = 30;
+ }
+
+ fe->cfg = midend_get_config(fe->me, which, &title);
+ fe->cfg_which = which;
+
+ /*
+ * Figure out the layout of the config box by measuring the
+ * length of each piece of text.
+ */
+ maxlabel = maxcheckbox = 0;
+ winheight = height/2;
+
+ for (i = fe->cfg; i->type != C_END; i++) {
+ switch (i->type) {
+ case C_STRING:
+ case C_CHOICES:
+ /*
+ * Both these control types have a label filling only
+ * the left-hand column of the box.
+ */
+ if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
+ maxlabel < size.cx)
+ maxlabel = size.cx;
+ winheight += height * 3 / 2 + (height / 2);
+ break;
+
+ case C_BOOLEAN:
+ /*
+ * Checkboxes take up the whole of the box width.
+ */
+ if (GetTextExtentPoint32(hdc, i->name, strlen(i->name), &size) &&
+ maxcheckbox < size.cx)
+ maxcheckbox = size.cx;
+ winheight += height + (height / 2);
+ break;
+ }
+ }
+
+ winheight += height + height * 7 / 4; /* OK / Cancel buttons */
+
+ col1l = 2*width;
+ col1r = col1l + maxlabel;
+ col2l = col1r + 2*width;
+ col2r = col2l + 30*width;
+ if (col2r < col1l+2*height+maxcheckbox)
+ col2r = col1l+2*height+maxcheckbox;
+ winwidth = col2r + 2*width;
+
+ SelectObject(hdc, oldfont);
+ ReleaseDC(fe->hwnd, hdc);
+
+ /*
+ * Create the dialog, now that we know its size.
+ */
+ {
+ RECT r, r2;
+
+ r.left = r.top = 0;
+ r.right = winwidth;
+ r.bottom = winheight;
+
+ AdjustWindowRectEx(&r, (WS_OVERLAPPEDWINDOW /*|
+ DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
+ WS_CAPTION | WS_SYSMENU*/) &~
+ (WS_MAXIMIZEBOX | WS_OVERLAPPED),
+ FALSE, 0);
+
+ /*
+ * Centre the dialog on its parent window.
+ */
+ r.right -= r.left;
+ r.bottom -= r.top;
+ GetWindowRect(fe->hwnd, &r2);
+ r.left = (r2.left + r2.right - r.right) / 2;
+ r.top = (r2.top + r2.bottom - r.bottom) / 2;
+ r.right += r.left;
+ r.bottom += r.top;
+
+ fe->cfgbox = CreateWindowEx(0, wc.lpszClassName, title,
+ DS_MODALFRAME | WS_POPUP | WS_VISIBLE |
+ WS_CAPTION | WS_SYSMENU,
+ r.left, r.top,
+ r.right-r.left, r.bottom-r.top,
+ fe->hwnd, NULL, fe->inst, NULL);
+ sfree(title);
+ }
+
+ SendMessage(fe->cfgbox, WM_SETFONT, (WPARAM)fe->cfgfont, FALSE);
+
+ SetWindowLong(fe->cfgbox, GWL_USERDATA, (LONG)fe);
+ SetWindowLong(fe->cfgbox, DWL_DLGPROC, (LONG)ConfigDlgProc);
+
+ /*
+ * Count the controls so we can allocate cfgaux.
+ */
+ for (nctrls = 0, i = fe->cfg; i->type != C_END; i++)
+ nctrls++;
+ fe->cfgaux = snewn(nctrls, struct cfg_aux);
+
+ id = 1000;
+ y = height/2;
+ for (i = fe->cfg, j = fe->cfgaux; i->type != C_END; i++, j++) {
+ switch (i->type) {
+ case C_STRING:
+ /*
+ * Edit box with a label beside it.
+ */
+ mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
+ "Static", 0, 0, i->name, id++);
+ ctl = mkctrl(fe, col2l, col2r, y, y+height*3/2,
+ "EDIT", WS_TABSTOP | ES_AUTOHSCROLL,
+ WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
+ SetWindowText(ctl, i->sval);
+ y += height*3/2;
+ break;
+
+ case C_BOOLEAN:
+ /*
+ * Simple checkbox.
+ */
+ mkctrl(fe, col1l, col2r, y, y+height, "BUTTON",
+ BS_NOTIFY | BS_AUTOCHECKBOX | WS_TABSTOP,
+ 0, i->name, (j->ctlid = id++));
+ CheckDlgButton(fe->cfgbox, j->ctlid, (i->ival != 0));
+ y += height;
+ break;
+
+ case C_CHOICES:
+ /*
+ * Drop-down list with a label beside it.
+ */
+ mkctrl(fe, col1l, col1r, y+height*1/8, y+height*9/8,
+ "STATIC", 0, 0, i->name, id++);
+ ctl = mkctrl(fe, col2l, col2r, y, y+height*41/2,
+ "COMBOBOX", WS_TABSTOP |
+ CBS_DROPDOWNLIST | CBS_HASSTRINGS,
+ WS_EX_CLIENTEDGE, "", (j->ctlid = id++));
+ {
+ char c, *p, *q, *str;
+
+ SendMessage(ctl, CB_RESETCONTENT, 0, 0);
+ p = i->sval;
+ c = *p++;
+ while (*p) {
+ q = p;
+ while (*q && *q != c) q++;
+ str = snewn(q-p+1, char);
+ strncpy(str, p, q-p);
+ str[q-p] = '\0';
+ SendMessage(ctl, CB_ADDSTRING, 0, (LPARAM)str);
+ sfree(str);
+ if (*q) q++;
+ p = q;
+ }
+ }
+
+ SendMessage(ctl, CB_SETCURSEL, i->ival, 0);
+
+ y += height*3/2;
+ break;
+ }
+
+ assert(y < winheight);
+ y += height/2;
+ }
+
+ y += height/2; /* extra space before OK and Cancel */
+ mkctrl(fe, col1l, (col1l+col2r)/2-width, y, y+height*7/4, "BUTTON",
+ BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP | BS_DEFPUSHBUTTON, 0,
+ "OK", IDOK);
+ mkctrl(fe, (col1l+col2r)/2+width, col2r, y, y+height*7/4, "BUTTON",
+ BS_PUSHBUTTON | BS_NOTIFY | WS_TABSTOP, 0, "Cancel", IDCANCEL);
+
+ SendMessage(fe->cfgbox, WM_INITDIALOG, 0, 0);
+
+ EnableWindow(fe->hwnd, FALSE);
+ ShowWindow(fe->cfgbox, SW_NORMAL);
+ while ((gm=GetMessage(&msg, NULL, 0, 0)) > 0) {
+ if (!IsDialogMessage(fe->cfgbox, &msg))
+ DispatchMessage(&msg);
+ if (fe->dlg_done)
+ break;
+ }
+ EnableWindow(fe->hwnd, TRUE);
+ SetForegroundWindow(fe->hwnd);
+ DestroyWindow(fe->cfgbox);
+ DeleteObject(fe->cfgfont);
+
+ free_cfg(fe->cfg);
+ sfree(fe->cfgaux);
+
+ return (fe->dlg_done == 2);
+}
+
+static void new_game_type(frontend *fe)
+{
+ RECT r, sr;
+ HDC hdc;
+ int x, y;
+
+ midend_new_game(fe->me);
+ midend_size(fe->me, &x, &y);
+
+ r.left = r.top = 0;
+ r.right = x;
+ r.bottom = y;
+ AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
+ (WS_THICKFRAME | WS_MAXIMIZEBOX |
+ WS_OVERLAPPED),
+ TRUE, 0);
+
+ if (fe->statusbar != NULL) {
+ GetWindowRect(fe->statusbar, &sr);
+ } else {
+ sr.left = sr.right = sr.top = sr.bottom = 0;
+ }
+ SetWindowPos(fe->hwnd, NULL, 0, 0,
+ r.right - r.left,
+ r.bottom - r.top + sr.bottom - sr.top,
+ SWP_NOMOVE | SWP_NOZORDER);
+ if (fe->statusbar != NULL)
+ SetWindowPos(fe->statusbar, NULL, 0, y, x,
+ sr.bottom - sr.top, SWP_NOZORDER);
+
+ DeleteObject(fe->bitmap);
+
+ hdc = GetDC(fe->hwnd);
+ fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
+ ReleaseDC(fe->hwnd, hdc);
+
+ midend_redraw(fe->me);
+}
+
static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
PostQuitMessage(0);
break;
case IDM_RESTART:
- if (!midend_process_key(fe->me, 0, 0, 'r'))
- PostQuitMessage(0);
+ midend_restart_game(fe->me);
break;
case IDM_UNDO:
if (!midend_process_key(fe->me, 0, 0, 'u'))
if (!midend_process_key(fe->me, 0, 0, '\x12'))
PostQuitMessage(0);
break;
+ case IDM_COPY:
+ {
+ char *text = midend_text_format(fe->me);
+ if (text)
+ write_clip(hwnd, text);
+ else
+ MessageBeep(MB_ICONWARNING);
+ sfree(text);
+ }
+ break;
+ case IDM_SOLVE:
+ {
+ char *msg = midend_solve(fe->me);
+ if (msg)
+ MessageBox(hwnd, msg, "Unable to solve",
+ MB_ICONERROR | MB_OK);
+ }
+ break;
case IDM_QUIT:
if (!midend_process_key(fe->me, 0, 0, 'q'))
PostQuitMessage(0);
break;
+ case IDM_CONFIG:
+ if (get_config(fe, CFG_SETTINGS))
+ new_game_type(fe);
+ break;
+ case IDM_SEED:
+ if (get_config(fe, CFG_SEED))
+ new_game_type(fe);
+ break;
+ case IDM_DESC:
+ if (get_config(fe, CFG_DESC))
+ new_game_type(fe);
+ break;
+ case IDM_ABOUT:
+ about(fe);
+ break;
+ case IDM_HELPC:
+ assert(fe->help_path);
+ WinHelp(hwnd, fe->help_path,
+ fe->help_has_contents ? HELP_FINDER : HELP_CONTENTS, 0);
+ break;
+ case IDM_GAMEHELP:
+ assert(fe->help_path);
+ assert(thegame.winhelp_topic);
+ {
+ char *cmd = snewn(10+strlen(thegame.winhelp_topic), char);
+ sprintf(cmd, "JI(`',`%s')", thegame.winhelp_topic);
+ WinHelp(hwnd, fe->help_path, HELP_COMMAND, (DWORD)cmd);
+ sfree(cmd);
+ }
+ break;
default:
{
int p = ((wParam &~ 0xF) - IDM_PRESETS) / 0x10;
if (p >= 0 && p < fe->npresets) {
- RECT r;
- HDC hdc;
- int x, y;
-
midend_set_params(fe->me, fe->presets[p]);
- midend_new_game(fe->me, NULL);
- midend_size(fe->me, &x, &y);
-
- r.left = r.top = 0;
- r.right = x;
- r.bottom = y;
- AdjustWindowRectEx(&r, WS_OVERLAPPEDWINDOW &~
- (WS_THICKFRAME | WS_MAXIMIZEBOX |
- WS_OVERLAPPED),
- TRUE, 0);
-
- SetWindowPos(fe->hwnd, NULL, 0, 0,
- r.right - r.left, r.bottom - r.top,
- SWP_NOMOVE | SWP_NOZORDER);
-
- DeleteObject(fe->bitmap);
-
- hdc = GetDC(fe->hwnd);
- fe->bitmap = CreateCompatibleBitmap(hdc, x, y);
- ReleaseDC(fe->hwnd, hdc);
-
- midend_redraw(fe->me);
+ new_game_type(fe);
}
}
break;
case WM_KEYDOWN:
{
int key = -1;
+ BYTE keystate[256];
+ int r = GetKeyboardState(keystate);
+ int shift = (r && (keystate[VK_SHIFT] & 0x80)) ? MOD_SHFT : 0;
+ int ctrl = (r && (keystate[VK_CONTROL] & 0x80)) ? MOD_CTRL : 0;
switch (wParam) {
- case VK_LEFT: key = CURSOR_LEFT; break;
- case VK_RIGHT: key = CURSOR_RIGHT; break;
- case VK_UP: key = CURSOR_UP; break;
- case VK_DOWN: key = CURSOR_DOWN; break;
+ case VK_LEFT:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '4';
+ else
+ key = shift | ctrl | CURSOR_LEFT;
+ break;
+ case VK_RIGHT:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '6';
+ else
+ key = shift | ctrl | CURSOR_RIGHT;
+ break;
+ case VK_UP:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '8';
+ else
+ key = shift | ctrl | CURSOR_UP;
+ break;
+ case VK_DOWN:
+ if (!(lParam & 0x01000000))
+ key = MOD_NUM_KEYPAD | '2';
+ else
+ key = shift | ctrl | CURSOR_DOWN;
+ break;
/*
* Diagonal keys on the numeric keypad.
*/
case VK_PRIOR:
- if (!(lParam & 0x01000000)) key = CURSOR_UP_RIGHT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '9';
break;
case VK_NEXT:
- if (!(lParam & 0x01000000)) key = CURSOR_DOWN_RIGHT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '3';
break;
case VK_HOME:
- if (!(lParam & 0x01000000)) key = CURSOR_UP_LEFT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '7';
break;
case VK_END:
- if (!(lParam & 0x01000000)) key = CURSOR_DOWN_LEFT;
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '1';
+ break;
+ case VK_INSERT:
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '0';
+ break;
+ case VK_CLEAR:
+ if (!(lParam & 0x01000000)) key = MOD_NUM_KEYPAD | '5';
break;
/*
* Numeric keypad keys with Num Lock on.
*/
- case VK_NUMPAD4: key = CURSOR_LEFT; break;
- case VK_NUMPAD6: key = CURSOR_RIGHT; break;
- case VK_NUMPAD8: key = CURSOR_UP; break;
- case VK_NUMPAD2: key = CURSOR_DOWN; break;
- case VK_NUMPAD9: key = CURSOR_UP_RIGHT; break;
- case VK_NUMPAD3: key = CURSOR_DOWN_RIGHT; break;
- case VK_NUMPAD7: key = CURSOR_UP_LEFT; break;
- case VK_NUMPAD1: key = CURSOR_DOWN_LEFT; break;
+ case VK_NUMPAD4: key = MOD_NUM_KEYPAD | '4'; break;
+ case VK_NUMPAD6: key = MOD_NUM_KEYPAD | '6'; break;
+ case VK_NUMPAD8: key = MOD_NUM_KEYPAD | '8'; break;
+ case VK_NUMPAD2: key = MOD_NUM_KEYPAD | '2'; break;
+ case VK_NUMPAD5: key = MOD_NUM_KEYPAD | '5'; break;
+ case VK_NUMPAD9: key = MOD_NUM_KEYPAD | '9'; break;
+ case VK_NUMPAD3: key = MOD_NUM_KEYPAD | '3'; break;
+ case VK_NUMPAD7: key = MOD_NUM_KEYPAD | '7'; break;
+ case VK_NUMPAD1: key = MOD_NUM_KEYPAD | '1'; break;
+ case VK_NUMPAD0: key = MOD_NUM_KEYPAD | '0'; break;
}
if (key != -1) {
button = LEFT_BUTTON;
else
button = RIGHT_BUTTON;
-
- if (!midend_process_key(fe->me, LOWORD(lParam),
- HIWORD(lParam), button))
+
+ if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
+ (signed short)HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ SetCapture(hwnd);
+ }
+ break;
+ case WM_LBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONUP:
+ {
+ int button;
+
+ /*
+ * Shift-clicks count as middle-clicks, since otherwise
+ * two-button Windows users won't have any kind of
+ * middle click to use.
+ */
+ if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
+ button = MIDDLE_RELEASE;
+ else if (message == WM_LBUTTONUP)
+ button = LEFT_RELEASE;
+ else
+ button = RIGHT_RELEASE;
+
+ if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
+ (signed short)HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ ReleaseCapture();
+ }
+ break;
+ case WM_MOUSEMOVE:
+ {
+ int button;
+
+ if (wParam & (MK_MBUTTON | MK_SHIFT))
+ button = MIDDLE_DRAG;
+ else if (wParam & MK_LBUTTON)
+ button = LEFT_DRAG;
+ else
+ button = RIGHT_DRAG;
+
+ if (!midend_process_key(fe->me, (signed short)LOWORD(lParam),
+ (signed short)HIWORD(lParam), button))
PostQuitMessage(0);
}
break;
PostQuitMessage(0);
return 0;
case WM_TIMER:
- if (fe->timer)
- midend_timer(fe->me, (float)0.02);
+ if (fe->timer) {
+ DWORD now = GetTickCount();
+ float elapsed = (float) (now - fe->timer_last_tickcount) * 0.001F;
+ midend_timer(fe->me, elapsed);
+ fe->timer_last_tickcount = now;
+ }
return 0;
}
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev, LPSTR cmdline, int show)
{
MSG msg;
+ char *error;
- srand(time(NULL));
+ InitCommonControls();
if (!prev) {
WNDCLASS wndclass;
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = NULL;
wndclass.lpszMenuName = NULL;
- wndclass.lpszClassName = "puzzle";
+ wndclass.lpszClassName = thegame.name;
RegisterClass(&wndclass);
}
- new_window(inst);
+ while (*cmdline && isspace(*cmdline))
+ cmdline++;
+
+ if (!new_window(inst, *cmdline ? cmdline : NULL, &error)) {
+ char buf[128];
+ sprintf(buf, "%.100s Error", thegame.name);
+ MessageBox(NULL, error, buf, MB_OK|MB_ICONERROR);
+ return 1;
+ }
while (GetMessage(&msg, NULL, 0, 0)) {
DispatchMessage(&msg);