~mdw
/
sgt
/
puzzles
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
There's always one. Forgot to add Pegs to `make install'.
[sgt/puzzles]
/
samegame.c
diff --git
a/samegame.c
b/samegame.c
index
18e461e
..
a384c0b
100644
(file)
--- a/
samegame.c
+++ b/
samegame.c
@@
-240,7
+240,7
@@
static char *validate_params(game_params *params)
*/
static char *new_game_desc(game_params *params, random_state *rs,
*/
static char *new_game_desc(game_params *params, random_state *rs,
-
game_aux_info
**aux, int interactive)
+
char
**aux, int interactive)
{
char *ret;
int n, i, j, c, retlen, *tiles;
{
char *ret;
int n, i, j, c, retlen, *tiles;
@@
-282,11
+282,6
@@
static char *new_game_desc(game_params *params, random_state *rs,
return ret;
}
return ret;
}
-static void game_free_aux_info(game_aux_info *aux)
-{
- assert(!"Shouldn't happen");
-}
-
static char *validate_desc(game_params *params, char *desc)
{
int area = params->w * params->h, i;
static char *validate_desc(game_params *params, char *desc)
{
int area = params->w * params->h, i;
@@
-356,7
+351,7
@@
static void free_game(game_state *state)
}
static char *solve_game(game_state *state, game_state *currstate,
}
static char *solve_game(game_state *state, game_state *currstate,
-
game_aux_info
*aux, char **error)
+
char
*aux, char **error)
{
return NULL;
}
{
return NULL;
}
@@
-411,12
+406,12
@@
static void free_ui(game_ui *ui)
sfree(ui);
}
sfree(ui);
}
-char *encode_ui(game_ui *ui)
+
static
char *encode_ui(game_ui *ui)
{
return NULL;
}
{
return NULL;
}
-void decode_ui(game_ui *ui, char *encoding)
+
static
void decode_ui(game_ui *ui, char *encoding)
{
}
{
}
@@
-694,7
+689,7
@@
static game_state *execute_move(game_state *from, char *move)
static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
int expand)
{
static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
int expand)
{
-
int
tsx, tsy, ts;
+
double
tsx, tsy, ts;
/*
* We could choose the tile gap dynamically as well if we
/*
* We could choose the tile gap dynamically as well if we
@@
-713,14
+708,14
@@
static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
* We must cast to unsigned before adding to *x and *y, since
* they might be INT_MAX!
*/
* We must cast to unsigned before adding to *x and *y, since
* they might be INT_MAX!
*/
- tsx = (
unsigned)(*x + ds->tilegap) / (params->w + 1
);
- tsy = (
unsigned)(*y + ds->tilegap) / (params->h + 1
);
+ tsx = (
(double)*x + (double)ds->tilegap) / ((double)params->w + 1.0
);
+ tsy = (
(double)*y + (double)ds->tilegap) / ((double)params->h + 1.0
);
ts = min(tsx, tsy);
if (expand)
ts = min(tsx, tsy);
if (expand)
- ds->tileinner =
ts
- ds->tilegap;
+ ds->tileinner =
(int)(ts+0.5)
- ds->tilegap;
else
else
- ds->tileinner = min(ts, PREFERRED_TILE_SIZE) - ds->tilegap;
+ ds->tileinner = min(
(int)
ts, PREFERRED_TILE_SIZE) - ds->tilegap;
*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
*x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
*y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
@@
-888,13
+883,11
@@
static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP;
coords[6] = coords[8] + TILE_SIZE;
coords[7] = coords[9] - TILE_SIZE;
- draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+ draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
- draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
- draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+ draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
ds->started = 1;
}
ds->started = 1;
}
@@
-999,7
+992,6
@@
const struct game thegame = {
TRUE, game_configure, custom_params,
validate_params,
new_game_desc,
TRUE, game_configure, custom_params,
validate_params,
new_game_desc,
- game_free_aux_info,
validate_desc,
new_game,
dup_game,
validate_desc,
new_game,
dup_game,