Enhancements to mkfiles.pl and Recipe to arrange for the auxiliary
[sgt/puzzles] / puzzles.h
index 17b0b00..d41d964 100644 (file)
--- a/puzzles.h
+++ b/puzzles.h
@@ -70,7 +70,6 @@ typedef struct midend_data midend_data;
 typedef struct random_state random_state;
 typedef struct game_params game_params;
 typedef struct game_state game_state;
-typedef struct game_aux_info game_aux_info;
 typedef struct game_ui game_ui;
 typedef struct game_drawstate game_drawstate;
 typedef struct game game;
@@ -137,9 +136,9 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize,
 void draw_rect(frontend *fe, int x, int y, int w, int h, int colour);
 void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour);
 void draw_polygon(frontend *fe, int *coords, int npoints,
-                  int fill, int colour);
+                  int fillcolour, int outlinecolour);
 void draw_circle(frontend *fe, int cx, int cy, int radius,
-                 int fill, int colour);
+                 int fillcolour, int outlinecolour);
 void clip(frontend *fe, int x, int y, int w, int h);
 void unclip(frontend *fe);
 void start_draw(frontend *fe);
@@ -187,6 +186,12 @@ char *midend_text_format(midend_data *me);
 char *midend_solve(midend_data *me);
 void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc);
 char *midend_rewrite_statusbar(midend_data *me, char *text);
+void midend_serialise(midend_data *me,
+                      void (*write)(void *ctx, void *buf, int len),
+                      void *wctx);
+char *midend_deserialise(midend_data *me,
+                         int (*read)(void *ctx, void *buf, int len),
+                         void *rctx);
 
 /*
  * malloc.c
@@ -262,15 +267,14 @@ struct game {
     game_params *(*custom_params)(config_item *cfg);
     char *(*validate_params)(game_params *params);
     char *(*new_desc)(game_params *params, random_state *rs,
-                     game_aux_info **aux, int interactive);
-    void (*free_aux_info)(game_aux_info *aux);
+                     char **aux, int interactive);
     char *(*validate_desc)(game_params *params, char *desc);
     game_state *(*new_game)(midend_data *me, game_params *params, char *desc);
     game_state *(*dup_game)(game_state *state);
     void (*free_game)(game_state *state);
     int can_solve;
     char *(*solve)(game_state *orig, game_state *curr,
-                  game_aux_info *aux, char **error);
+                   char *aux, char **error);
     int can_format_as_text;
     char *(*text_format)(game_state *state);
     game_ui *(*new_ui)(game_state *state);
@@ -282,8 +286,9 @@ struct game {
     char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds,
                            int x, int y, int button);
     game_state *(*execute_move)(game_state *state, char *move);
-    void (*size)(game_params *params, game_drawstate *ds, int *x, int *y,
-                 int expand);
+    int preferred_tilesize;
+    void (*compute_size)(game_params *params, int tilesize, int *x, int *y);
+    void (*set_size)(game_drawstate *ds, game_params *params, int tilesize);
     float *(*colours)(frontend *fe, game_state *state, int *ncolours);
     game_drawstate *(*new_drawstate)(game_state *state);
     void (*free_drawstate)(game_drawstate *ds);