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[sgt/puzzles] / samegame.c
index 18e461e..a384c0b 100644 (file)
@@ -240,7 +240,7 @@ static char *validate_params(game_params *params)
  */
 
 static char *new_game_desc(game_params *params, random_state *rs,
-                          game_aux_info **aux, int interactive)
+                          char **aux, int interactive)
 {
     char *ret;
     int n, i, j, c, retlen, *tiles;
@@ -282,11 +282,6 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return ret;
 }
 
-static void game_free_aux_info(game_aux_info *aux)
-{
-    assert(!"Shouldn't happen");
-}
-
 static char *validate_desc(game_params *params, char *desc)
 {
     int area = params->w * params->h, i;
@@ -356,7 +351,7 @@ static void free_game(game_state *state)
 }
 
 static char *solve_game(game_state *state, game_state *currstate,
-                       game_aux_info *aux, char **error)
+                       char *aux, char **error)
 {
     return NULL;
 }
@@ -411,12 +406,12 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-char *encode_ui(game_ui *ui)
+static char *encode_ui(game_ui *ui)
 {
     return NULL;
 }
 
-void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, char *encoding)
 {
 }
 
@@ -694,7 +689,7 @@ static game_state *execute_move(game_state *from, char *move)
 static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
                       int expand)
 {
-    int tsx, tsy, ts;
+    double tsx, tsy, ts;
 
     /*
      * We could choose the tile gap dynamically as well if we
@@ -713,14 +708,14 @@ static void game_size(game_params *params, game_drawstate *ds, int *x, int *y,
      * We must cast to unsigned before adding to *x and *y, since
      * they might be INT_MAX!
      */
-    tsx = (unsigned)(*x + ds->tilegap) / (params->w + 1);
-    tsy = (unsigned)(*y + ds->tilegap) / (params->h + 1);
+    tsx = ((double)*x + (double)ds->tilegap) / ((double)params->w + 1.0);
+    tsy = ((double)*y + (double)ds->tilegap) / ((double)params->h + 1.0);
 
     ts = min(tsx, tsy);
     if (expand)
-        ds->tileinner = ts - ds->tilegap;
+        ds->tileinner = (int)(ts+0.5) - ds->tilegap;
     else
-        ds->tileinner = min(ts, PREFERRED_TILE_SIZE) - ds->tilegap;
+        ds->tileinner = min((int)ts, PREFERRED_TILE_SIZE) - ds->tilegap;
 
     *x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP;
     *y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP;
@@ -888,13 +883,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
        coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP;
        coords[6] = coords[8] + TILE_SIZE;
        coords[7] = coords[9] - TILE_SIZE;
-       draw_polygon(fe, coords, 5, TRUE, COL_HIGHLIGHT);
-       draw_polygon(fe, coords, 5, FALSE, COL_HIGHLIGHT);
+       draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT);
 
        coords[1] = COORD(0) - HIGHLIGHT_WIDTH;
        coords[0] = COORD(0) - HIGHLIGHT_WIDTH;
-       draw_polygon(fe, coords, 5, TRUE, COL_LOWLIGHT);
-       draw_polygon(fe, coords, 5, FALSE, COL_LOWLIGHT);
+       draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT);
 
        ds->started = 1;
     }
@@ -999,7 +992,6 @@ const struct game thegame = {
     TRUE, game_configure, custom_params,
     validate_params,
     new_game_desc,
-    game_free_aux_info,
     validate_desc,
     new_game,
     dup_game,