typedef unsigned char digit;
#define ORDER_MAX 255
-#define TILE_SIZE 32
-#define BORDER 18
+#define PREFERRED_TILE_SIZE 32
+#define TILE_SIZE (ds->tilesize)
+#define BORDER (TILE_SIZE / 2)
#define FLASH_TIME 0.4F
COL_CLUE,
COL_USER,
COL_HIGHLIGHT,
+ COL_ERROR,
COL_PENCIL,
NCOLOURS
};
sfree(ui);
}
+static void game_changed_state(game_ui *ui, game_state *oldstate,
+ game_state *newstate)
+{
+ int c = newstate->c, r = newstate->r, cr = c*r;
+ /*
+ * We prevent pencil-mode highlighting of a filled square. So
+ * if the user has just filled in a square which we had a
+ * pencil-mode highlight in (by Undo, or by Redo, or by Solve),
+ * then we cancel the highlight.
+ */
+ if (ui->hx >= 0 && ui->hy >= 0 && ui->hpencil &&
+ newstate->grid[ui->hy * cr + ui->hx] != 0) {
+ ui->hx = ui->hy = -1;
+ }
+}
+
+struct game_drawstate {
+ int started;
+ int c, r, cr;
+ int tilesize;
+ digit *grid;
+ unsigned char *pencil;
+ unsigned char *hl;
+ /* This is scratch space used within a single call to game_redraw. */
+ int *entered_items;
+};
+
static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
int x, int y, int button)
{
* Drawing routines.
*/
-struct game_drawstate {
- int started;
- int c, r, cr;
- digit *grid;
- unsigned char *pencil;
- unsigned char *hl;
-};
+#define SIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
+#define GETTILESIZE(cr, w) ( (w-1) / (cr+1) )
-#define XSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
-#define YSIZE(cr) ((cr) * TILE_SIZE + 2*BORDER + 1)
-
-static void game_size(game_params *params, int *x, int *y)
+static void game_size(game_params *params, game_drawstate *ds,
+ int *x, int *y, int expand)
{
int c = params->c, r = params->r, cr = c*r;
+ int ts;
+
+ ts = min(GETTILESIZE(cr, *x), GETTILESIZE(cr, *y));
+ if (expand)
+ ds->tilesize = ts;
+ else
+ ds->tilesize = min(ts, PREFERRED_TILE_SIZE);
- *x = XSIZE(cr);
- *y = YSIZE(cr);
+ *x = SIZE(cr);
+ *y = SIZE(cr);
}
static float *game_colours(frontend *fe, game_state *state, int *ncolours)
ret[COL_HIGHLIGHT * 3 + 1] = 0.85F * ret[COL_BACKGROUND * 3 + 1];
ret[COL_HIGHLIGHT * 3 + 2] = 0.85F * ret[COL_BACKGROUND * 3 + 2];
+ ret[COL_ERROR * 3 + 0] = 1.0F;
+ ret[COL_ERROR * 3 + 1] = 0.0F;
+ ret[COL_ERROR * 3 + 2] = 0.0F;
+
ret[COL_PENCIL * 3 + 0] = 0.5F * ret[COL_BACKGROUND * 3 + 0];
ret[COL_PENCIL * 3 + 1] = 0.5F * ret[COL_BACKGROUND * 3 + 1];
ret[COL_PENCIL * 3 + 2] = ret[COL_BACKGROUND * 3 + 2];
memset(ds->pencil, 0, cr*cr*cr);
ds->hl = snewn(cr*cr, unsigned char);
memset(ds->hl, 0, cr*cr);
-
+ ds->entered_items = snewn(cr*cr, int);
+ ds->tilesize = 0; /* not decided yet */
return ds;
}
sfree(ds->hl);
sfree(ds->pencil);
sfree(ds->grid);
+ sfree(ds->entered_items);
sfree(ds);
}
clip(fe, cx, cy, cw, ch);
/* background needs erasing */
- draw_rect(fe, cx, cy, cw, ch, hl == 1 ? COL_HIGHLIGHT : COL_BACKGROUND);
+ draw_rect(fe, cx, cy, cw, ch, (hl & 15) == 1 ? COL_HIGHLIGHT : COL_BACKGROUND);
/* pencil-mode highlight */
- if (hl == 2) {
+ if ((hl & 15) == 2) {
int coords[6];
coords[0] = cx;
coords[1] = cy;
str[0] += 'a' - ('9'+1);
draw_text(fe, tx + TILE_SIZE/2, ty + TILE_SIZE/2,
FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE,
- state->immutable[y*cr+x] ? COL_CLUE : COL_USER, str);
+ state->immutable[y*cr+x] ? COL_CLUE : (hl & 16) ? COL_ERROR : COL_USER, str);
} else {
- /* pencil marks required? */
- int i, j;
+ int i, j, npencil;
+ int pw, ph, pmax, fontsize;
+
+ /* count the pencil marks required */
+ for (i = npencil = 0; i < cr; i++)
+ if (state->pencil[(y*cr+x)*cr+i])
+ npencil++;
+
+ /*
+ * It's not sensible to arrange pencil marks in the same
+ * layout as the squares within a block, because this leads
+ * to the font being too small. Instead, we arrange pencil
+ * marks in the nearest thing we can to a square layout,
+ * and we adjust the square layout depending on the number
+ * of pencil marks in the square.
+ */
+ for (pw = 1; pw * pw < npencil; pw++);
+ if (pw < 3) pw = 3; /* otherwise it just looks _silly_ */
+ ph = (npencil + pw - 1) / pw;
+ if (ph < 2) ph = 2; /* likewise */
+ pmax = max(pw, ph);
+ fontsize = TILE_SIZE/(pmax*(11-pmax)/8);
for (i = j = 0; i < cr; i++)
if (state->pencil[(y*cr+x)*cr+i]) {
- int dx = j % r, dy = j / r, crm = max(c, r);
+ int dx = j % pw, dy = j / pw;
+
str[1] = '\0';
str[0] = i + '1';
if (str[0] > '9')
str[0] += 'a' - ('9'+1);
- draw_text(fe, tx + (4*dx+3) * TILE_SIZE / (4*r+2),
- ty + (4*dy+3) * TILE_SIZE / (4*c+2),
- FONT_VARIABLE, TILE_SIZE/(crm*5/4),
+ draw_text(fe, tx + (4*dx+3) * TILE_SIZE / (4*pw+2),
+ ty + (4*dy+3) * TILE_SIZE / (4*ph+2),
+ FONT_VARIABLE, fontsize,
ALIGN_VCENTRE | ALIGN_HCENTRE, COL_PENCIL, str);
j++;
}
* all games should start by drawing a big
* background-colour rectangle covering the whole window.
*/
- draw_rect(fe, 0, 0, XSIZE(cr), YSIZE(cr), COL_BACKGROUND);
+ draw_rect(fe, 0, 0, SIZE(cr), SIZE(cr), COL_BACKGROUND);
/*
* Draw the grid.
}
/*
+ * This array is used to keep track of rows, columns and boxes
+ * which contain a number more than once.
+ */
+ for (x = 0; x < cr * cr; x++)
+ ds->entered_items[x] = 0;
+ for (x = 0; x < cr; x++)
+ for (y = 0; y < cr; y++) {
+ digit d = state->grid[y*cr+x];
+ if (d) {
+ int box = (x/r)+(y/c)*c;
+ ds->entered_items[x*cr+d-1] |= ((ds->entered_items[x*cr+d-1] & 1) << 1) | 1;
+ ds->entered_items[y*cr+d-1] |= ((ds->entered_items[y*cr+d-1] & 4) << 1) | 4;
+ ds->entered_items[box*cr+d-1] |= ((ds->entered_items[box*cr+d-1] & 16) << 1) | 16;
+ }
+ }
+
+ /*
* Draw any numbers which need redrawing.
*/
for (x = 0; x < cr; x++) {
for (y = 0; y < cr; y++) {
int highlight = 0;
+ digit d = state->grid[y*cr+x];
+
if (flashtime > 0 &&
(flashtime <= FLASH_TIME/3 ||
flashtime >= FLASH_TIME*2/3))
highlight = 1;
+
+ /* Highlight active input areas. */
if (x == ui->hx && y == ui->hy)
highlight = ui->hpencil ? 2 : 1;
+
+ /* Mark obvious errors (ie, numbers which occur more than once
+ * in a single row, column, or box). */
+ if (d && ((ds->entered_items[x*cr+d-1] & 2) ||
+ (ds->entered_items[y*cr+d-1] & 8) ||
+ (ds->entered_items[((x/r)+(y/c)*c)*cr+d-1] & 32)))
+ highlight |= 16;
+
draw_number(fe, ds, state, x, y, highlight);
}
}
* Update the _entire_ grid if necessary.
*/
if (!ds->started) {
- draw_update(fe, 0, 0, XSIZE(cr), YSIZE(cr));
+ draw_update(fe, 0, 0, SIZE(cr), SIZE(cr));
ds->started = TRUE;
}
}
TRUE, game_text_format,
new_ui,
free_ui,
+ game_changed_state,
make_move,
game_size,
game_colours,