grid *g = state->game_grid;
grid_edge *e = g->edges + i;
int x1, x2, y1, y2;
- int xmin, ymin, xmax, ymax;
int line_colour;
if (state->line_errors[i])
grid_to_screen(ds, g, e->dot1->x, e->dot1->y, &x1, &y1);
grid_to_screen(ds, g, e->dot2->x, e->dot2->y, &x2, &y2);
- xmin = min(x1, x2);
- xmax = max(x1, x2);
- ymin = min(y1, y2);
- ymax = max(y1, y2);
-
if (line_colour == COL_FAINT) {
static int draw_faint_lines = -1;
if (draw_faint_lines < 0) {