int *pkey, *gkey;
float t[3];
float angle;
- game_state *newstate;
int square;
draw_rect(dr, 0, 0, XSIZE(GRID_SCALE, bb, state->solid),
pkey = state->spkey;
gkey = state->sgkey;
}
- newstate = state;
state = oldstate;
for (i = 0; i < state->grid->nsquares; i++) {