Changed my mind about midend_is_solved: I've now reprototyped it as
[sgt/puzzles] / range.c
diff --git a/range.c b/range.c
index 6bdba76..afb2de6 100644 (file)
--- a/range.c
+++ b/range.c
@@ -1485,9 +1485,9 @@ static float game_flash_length(game_state *from, game_state *to,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->was_solved;
+    return state->was_solved ? +1 : 0;
 }
 
 /* ----------------------------------------------------------------------
@@ -1737,7 +1737,7 @@ struct game const thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     TRUE, FALSE, game_print_size, game_print,
     FALSE, /* wants_statusbar */
     FALSE, game_timing_state,