Changed my mind about midend_is_solved: I've now reprototyped it as
[sgt/puzzles] / puzzles.h
index 1561f4a..593fd38 100644 (file)
--- a/puzzles.h
+++ b/puzzles.h
@@ -253,7 +253,7 @@ char *midend_get_game_id(midend *me);
 int midend_can_format_as_text_now(midend *me);
 char *midend_text_format(midend *me);
 char *midend_solve(midend *me);
-int midend_is_solved(midend *me);
+int midend_status(midend *me);
 int midend_can_undo(midend *me);
 int midend_can_redo(midend *me);
 void midend_supersede_game_desc(midend *me, char *desc, char *privdesc);
@@ -479,7 +479,7 @@ struct game {
                         game_ui *ui);
     float (*flash_length)(game_state *oldstate, game_state *newstate, int dir,
                          game_ui *ui);
-    int (*is_solved)(game_state *state);
+    int (*status)(game_state *state);
     int can_print, can_print_in_colour;
     void (*print_size)(game_params *params, float *x, float *y);
     void (*print)(drawing *dr, game_state *state, int tilesize);