Changed my mind about midend_is_solved: I've now reprototyped it as
[sgt/puzzles] / mines.c
diff --git a/mines.c b/mines.c
index 80d2337..13cdc0c 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -3084,9 +3084,14 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
     return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    return state->won;
+    /*
+     * We report the game as lost only if the player has used the
+     * Solve function to reveal all the mines. Otherwise, we assume
+     * they'll undo and continue play.
+     */
+    return state->won ? (state->used_solve ? -1 : +1) : 0;
 }
 
 static int game_timing_state(game_state *state, game_ui *ui)
@@ -3139,7 +3144,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     TRUE, game_timing_state,