Changed my mind about midend_is_solved: I've now reprototyped it as
[sgt/puzzles] / blackbox.c
index 305feac..be79634 100644 (file)
@@ -1462,13 +1462,21 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
-static int game_is_solved(game_state *state)
+static int game_status(game_state *state)
 {
-    /*
-     * We return true whenever the solution has been revealed, even
-     * (on spoiler grounds) if it wasn't guessed correctly.
-     */
-    return state->reveal;
+    if (state->reveal) {
+        /*
+         * We return nonzero whenever the solution has been revealed,
+         * even (on spoiler grounds) if it wasn't guessed correctly.
+         */
+        if (state->nwrong == 0 &&
+            state->nmissed == 0 &&
+            state->nright >= state->minballs)
+            return +1;
+        else
+            return -1;
+    }
+    return 0;
 }
 
 static int game_timing_state(game_state *state, game_ui *ui)
@@ -1519,7 +1527,7 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
-    game_is_solved,
+    game_status,
     FALSE, FALSE, game_print_size, game_print,
     TRUE,                             /* wants_statusbar */
     FALSE, game_timing_state,