game_drawstate *ds, int x, int y, int button)
{
int cx, cy;
game_drawstate *ds, int x, int y, int button)
{
int cx, cy;
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui, float t, float ft)
{
static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
game_state *state, int dir, game_ui *ui, float t, float ft)
{
if (oldstate && (t < ANIM_TIME)) {
/*
* We're animating a slide, of row/column number
if (oldstate && (t < ANIM_TIME)) {
/*
* We're animating a slide, of row/column number
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,
FALSE, FALSE, game_print_size, game_print,
TRUE, /* wants_statusbar */
FALSE, game_timing_state,