#define IDM_RESTART 0x0020
#define IDM_UNDO 0x0030
#define IDM_REDO 0x0040
-#define IDM_QUIT 0x0050
-#define IDM_CONFIG 0x0060
-#define IDM_SEED 0x0070
-#define IDM_HELPC 0x0080
-#define IDM_GAMEHELP 0x0090
+#define IDM_COPY 0x0050
+#define IDM_QUIT 0x0060
+#define IDM_CONFIG 0x0070
+#define IDM_SEED 0x0080
+#define IDM_HELPC 0x0090
+#define IDM_GAMEHELP 0x00A0
#define IDM_PRESETS 0x0100
#define HELP_FILE_NAME "puzzles.hlp"
}
}
+void write_clip(HWND hwnd, char *data)
+{
+ HGLOBAL clipdata;
+ int len = strlen(data);
+ void *lock;
+
+ clipdata = GlobalAlloc(GMEM_DDESHARE | GMEM_MOVEABLE, len + 1);
+ if (!clipdata)
+ return;
+ lock = GlobalLock(clipdata);
+ if (!lock)
+ return;
+ memcpy(lock, data, len);
+ ((unsigned char *) lock)[len] = 0;
+ GlobalUnlock(clipdata);
+
+ if (OpenClipboard(hwnd)) {
+ EmptyClipboard();
+ SetClipboardData(CF_TEXT, clipdata);
+ CloseClipboard();
+ } else
+ GlobalFree(clipdata);
+}
+
/*
* See if we can find a help file.
*/
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_UNDO, "Undo");
AppendMenu(menu, MF_ENABLED, IDM_REDO, "Redo");
+ if (thegame.can_format_as_text) {
+ AppendMenu(menu, MF_SEPARATOR, 0, 0);
+ AppendMenu(menu, MF_ENABLED, IDM_COPY, "Copy");
+ }
AppendMenu(menu, MF_SEPARATOR, 0, 0);
AppendMenu(menu, MF_ENABLED, IDM_QUIT, "Exit");
if (fe->help_path) {
if (!midend_process_key(fe->me, 0, 0, '\x12'))
PostQuitMessage(0);
break;
+ case IDM_COPY:
+ {
+ char *text = midend_text_format(fe->me);
+ if (text)
+ write_clip(hwnd, text);
+ else
+ MessageBeep(MB_ICONWARNING);
+ }
+ break;
case IDM_QUIT:
if (!midend_process_key(fe->me, 0, 0, 'q'))
PostQuitMessage(0);