Now _this_ is what Undo ought to be doing in a Minesweeper clone.
[sgt/puzzles] / mines.c
diff --git a/mines.c b/mines.c
index 42543cc..6ecdc95 100644 (file)
--- a/mines.c
+++ b/mines.c
@@ -2142,22 +2142,11 @@ static int open_square(game_state *state, int x, int y)
 
     if (state->layout->mines[y*w+x]) {
        /*
-        * The player has landed on a mine. Bad luck. Expose all
-        * the mines.
+        * The player has landed on a mine. Bad luck. Expose the
+        * mine that killed them, but not the rest (in case they
+        * want to Undo and carry on playing).
         */
        state->dead = TRUE;
-       for (yy = 0; yy < h; yy++)
-           for (xx = 0; xx < w; xx++) {
-               if (state->layout->mines[yy*w+xx] &&
-                   (state->grid[yy*w+xx] == -2 ||
-                    state->grid[yy*w+xx] == -3)) {
-                   state->grid[yy*w+xx] = 64;
-               }
-               if (!state->layout->mines[yy*w+xx] &&
-                   state->grid[yy*w+xx] == -1) {
-                   state->grid[yy*w+xx] = 66;
-               }
-           }
        state->grid[y*w+x] = 65;
        return -1;
     }
@@ -2439,6 +2428,7 @@ static char *game_text_format(game_state *state)
 struct game_ui {
     int hx, hy, hradius;              /* for mouse-down highlights */
     int flash_is_death;
+    int deaths;
 };
 
 static game_ui *new_ui(game_state *state)
@@ -2446,6 +2436,7 @@ static game_ui *new_ui(game_state *state)
     game_ui *ui = snew(game_ui);
     ui->hx = ui->hy = -1;
     ui->hradius = 0;
+    ui->deaths = 0;
     ui->flash_is_death = FALSE;               /* *shrug* */
     return ui;
 }
@@ -2522,6 +2513,8 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
            ret = dup_game(from);
             ret->just_used_solve = FALSE;
            open_square(ret, cx, cy);
+            if (ret->dead)
+                ui->deaths++;
            return ret;
        }
 
@@ -2554,6 +2547,8 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds,
                            (ret->grid[(cy+dy)*ret->w+(cx+dx)] == -2 ||
                             ret->grid[(cy+dy)*ret->w+(cx+dx)] == -3))
                            open_square(ret, cx+dx, cy+dy);
+                if (ret->dead)
+                    ui->deaths++;
                return ret;
            }
        }
@@ -2931,15 +2926,18 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
     {
        char statusbar[512];
        if (state->dead) {
-           sprintf(statusbar, "GAME OVER!");
+           sprintf(statusbar, "DEAD!");
        } else if (state->won) {
             if (state->used_solve)
                 sprintf(statusbar, "Auto-solved.");
             else
                 sprintf(statusbar, "COMPLETED!");
        } else {
-           sprintf(statusbar, "Mines marked: %d / %d", markers, mines);
+           sprintf(statusbar, "Marked: %d / %d", markers, mines);
        }
+        if (ui->deaths)
+            sprintf(statusbar + strlen(statusbar),
+                    "  Deaths: %d", ui->deaths);
        status_bar(fe, statusbar);
     }
 }