solver_obvious(tmp);
else
solver_state(tmp, DIFF_UNREASONABLE-1);
- ret = diff_game(state, tmp, 0);
+ ret = diff_game(state, tmp, 1);
free_game(tmp);
return ret;
}
#endif
} else if (c == 'S') {
move++;
+ ret->used_solve = 1;
} else
goto badmove;
FALSE, /* wants_statusbar */
#endif
FALSE, game_timing_state,
- 0, /* flags */
+ REQUIRE_RBUTTON, /* flags */
};
#ifdef STANDALONE_SOLVER