Apply a missing bit of r9164, which only broke the build with
[sgt/puzzles] / signpost.c
index b6db3a3..fdeadba 100644 (file)
@@ -513,7 +513,7 @@ static void unpick_desc(game_params *params, char *desc,
         }
 
         c = *desc;
-        if (isdigit(c)) {
+        if (isdigit((unsigned char)c)) {
             num = (num*10) + (int)(c-'0');
             if (num > state->n) {
                 msg = "Number too large";
@@ -1496,7 +1496,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
             if (state->prev[si] == -1 && state->next[si] == -1)
                 return "";
             sprintf(buf, "%c%d,%d",
-                    ui->drag_is_from ? 'C' : 'X', ui->sx, ui->sy);
+                    (int)(ui->drag_is_from ? 'C' : 'X'), ui->sx, ui->sy);
             return dupstr(buf);
         }
 
@@ -1515,7 +1515,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
         if (state->prev[si] == -1 && state->next[si] == -1)
             return "";
         sprintf(buf, "%c%d,%d",
-                (button == 'x') ? 'C' : 'X', ui->cx, ui->cy);
+                (int)((button == 'x') ? 'C' : 'X'), ui->cx, ui->cy);
         return dupstr(buf);
     }
 
@@ -2122,6 +2122,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
+static int game_is_solved(game_state *state)
+{
+    return state->completed;
+}
+
 static int game_timing_state(game_state *state, game_ui *ui)
 {
     return TRUE;
@@ -2203,10 +2208,11 @@ const struct game thegame = {
     game_redraw,
     game_anim_length,
     game_flash_length,
+    game_is_solved,
     TRUE, FALSE, game_print_size, game_print,
     FALSE,                            /* wants_statusbar */
     FALSE, game_timing_state,
-    REQUIRE_RBUTTON | REQUIRE_NUMPAD,  /* flags */
+    REQUIRE_RBUTTON,                  /* flags */
 };
 
 #ifdef STANDALONE_SOLVER