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Patch from James H: tinker with the presets on SLOW_SYSTEMs.
[sgt/puzzles]
/
puzzles.h
diff --git
a/puzzles.h
b/puzzles.h
index
5c19e02
..
4762c7c
100644
(file)
--- a/
puzzles.h
+++ b/
puzzles.h
@@
-230,6
+230,16
@@
void game_mkhighlight(frontend *fe, float *ret,
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
/* Randomly shuffles an array of items. */
void shuffle(void *array, int nelts, int eltsize, random_state *rs);
+/* Draw a rectangle outline, using the frontend's draw_line. */
+void draw_rect_outline(frontend *fe, int x, int y, int w, int h,
+ int colour);
+
+/*
+ * dsf.c
+ */
+int dsf_canonify(int *dsf, int val);
+void dsf_merge(int *dsf, int v1, int v2);
+
/*
* version.c
*/
/*
* version.c
*/
@@
-239,6
+249,7
@@
extern char ver[];
* random.c
*/
random_state *random_init(char *seed, int len);
* random.c
*/
random_state *random_init(char *seed, int len);
+random_state *random_copy(random_state *tocopy);
unsigned long random_bits(random_state *state, int bits);
unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state);
unsigned long random_bits(random_state *state, int bits);
unsigned long random_upto(random_state *state, unsigned long limit);
void random_free(random_state *state);