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Trivial doc changes after recent prolificacy.
[sgt/puzzles]
/
puzzles.but
diff --git
a/puzzles.but
b/puzzles.but
index
9013006
..
76521c2
100644
(file)
--- a/
puzzles.but
+++ b/
puzzles.but
@@
-111,6
+111,13
@@
had done before saving).
}
}
+\dt \ii\e{Print}
+
+\dd Where supported (currently only on Windows), brings up a dialog
+allowing you to print an arbitrary number of puzzles randomly
+generated from the current parameters, optionally including the
+current puzzle.
+
\dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_})
\dd Undoes a single move. (You can undo moves back to the start of the
\dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_})
\dd Undoes a single move. (You can undo moves back to the start of the
@@
-295,6
+302,7
@@
than by pasting it into the game ID selection box.
then some options, such as the difficulty level in Solo, will be
missing. See \k{common-id} for more details on this.)
then some options, such as the difficulty level in Solo, will be
missing. See \k{common-id} for more details on this.)
+
\C{net} \i{Net}
\cfg{winhelp-topic}{games.net}
\C{net} \i{Net}
\cfg{winhelp-topic}{games.net}
@@
-406,6
+414,7
@@
feature and risk having ambiguous puzzles. (Also, finding \e{all}
the possible solutions can be an additional challenge for an
advanced player.)
the possible solutions can be an additional challenge for an
advanced player.)
+
\C{cube} \i{Cube}
\cfg{winhelp-topic}{games.cube}
\C{cube} \i{Cube}
\cfg{winhelp-topic}{games.cube}
@@
-714,6
+723,7
@@
meanings to those in Net (see \k{net-params}) and Sixteen (see
Netslide was contributed to this collection by Richard Boulton.
Netslide was contributed to this collection by Richard Boulton.
+
\C{pattern} \i{Pattern}
\cfg{winhelp-topic}{games.pattern}
\C{pattern} \i{Pattern}
\cfg{winhelp-topic}{games.pattern}
@@
-840,8
+850,9
@@
particular, on difficulty levels \q{Trivial} and \q{Basic} there
will be a square you can fill in with a single number at all times,
whereas at \q{Intermediate} level and beyond you will have to make
partial deductions about the \e{set} of squares a number could be in
will be a square you can fill in with a single number at all times,
whereas at \q{Intermediate} level and beyond you will have to make
partial deductions about the \e{set} of squares a number could be in
-(or the set of numbers that could be in a square). At
-\q{Unreasonable} level, even this is not enough, and you will
+(or the set of numbers that could be in a square).
+\#{Advanced, Extreme?}
+At \q{Unreasonable} level, even this is not enough, and you will
eventually have to make a guess, and then backtrack if it turns out
to be wrong.
eventually have to make a guess, and then backtrack if it turns out
to be wrong.
@@
-983,6
+994,8
@@
The cursor keys move a cursor around the grid. Pressing the Space or
Enter keys while the cursor is in an unselected region selects it;
pressing Space or Enter again removes it as above.
Enter keys while the cursor is in an unselected region selects it;
pressing Space or Enter again removes it as above.
+(All the actions described in \k{common-actions} are also available.)
+
\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
These parameters are available from the \q{Custom...} option on the
\H{samegame-parameters} \I{parameters, for Same Game}Same Game parameters
These parameters are available from the \q{Custom...} option on the
@@
-1054,6
+1067,8
@@
mark, the game should be solved. (If you click in a square
\e{without} a red mark, a red mark will appear in it to indicate
that you will need to reverse that operation to reach the solution.)
\e{without} a red mark, a red mark will appear in it to indicate
that you will need to reverse that operation to reach the solution.)
+(All the actions described in \k{common-actions} are also available.)
+
\H{flip-parameters} \I{parameters, for flip}Flip parameters
These parameters are available from the \q{Custom...} option on the
\H{flip-parameters} \I{parameters, for flip}Flip parameters
These parameters are available from the \q{Custom...} option on the
@@
-1125,6
+1140,8
@@
If you correctly position all the pegs the solution will be displayed
below; if you run out of guesses (or select \q{Solve...}) the solution
will also be revealed.
below; if you run out of guesses (or select \q{Solve...}) the solution
will also be revealed.
+(All the actions described in \k{common-actions} are also available.)
+
\H{guess-parameters} \I{parameters, for Guess}Guess parameters
These parameters are available from the \q{Custom...} option on the
\H{guess-parameters} \I{parameters, for Guess}Guess parameters
These parameters are available from the \q{Custom...} option on the
@@
-1169,8
+1186,8
@@
peg by jumping an adjacent peg over it (horizontally or vertically)
to a vacant hole on the other side. Your aim is to remove all but one
of the pegs initially present.
to a vacant hole on the other side. Your aim is to remove all but one
of the pegs initially present.
-This game, best known as \
q{Peg Solitaire}, is possibly one of the
-oldest puzzle games still commonly known.
+This game, best known as \
I{Solitaire, Peg}\q{Peg Solitaire}, is
+
possibly one of the
oldest puzzle games still commonly known.
\H{pegs-controls} \i{Pegs controls}
\H{pegs-controls} \i{Pegs controls}
@@
-1186,6
+1203,7
@@
Vacant spaces which you can move a peg into are marked with holes. A
space with no peg and no hole is not available for moving at all: it
is an obstacle which you must work around.
space with no peg and no hole is not available for moving at all: it
is an obstacle which you must work around.
+(All the actions described in \k{common-actions} are also available.)
\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters
\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters
@@
-1234,6
+1252,7
@@
them, which you can use to remind yourself that you know those two
numbers are \e{not} covered by a single domino. Right-clicking again
removes the line.
numbers are \e{not} covered by a single domino. Right-clicking again
removes the line.
+(All the actions described in \k{common-actions} are also available.)
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters
@@
-1277,6
+1296,8
@@
I originally saw this in the form of a Flash game called \i{Planarity}
To move a point, click on it with the left mouse button and drag it
into a new position.
To move a point, click on it with the left mouse button and drag it
into a new position.
+(All the actions described in \k{common-actions} are also available.)
+
\H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters
There is only one parameter available from the \q{Custom...} option
\H{untangle-parameters} \I{parameters, for Untangle}Untangle parameters
There is only one parameter available from the \q{Custom...} option
@@
-1454,12
+1475,9
@@
Credit for this puzzle goes to \i{Nikoli} \k{nikoli-slant}.
\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm}
(in Japanese)
\W{http://www.nikoli.co.jp/puzzles/39/index.htm}\cw{http://www.nikoli.co.jp/puzzles/39/index.htm}
(in Japanese)
-
\H{slant-controls} \i{Slant controls}
\IM{Slant controls} controls, for Slant
\H{slant-controls} \i{Slant controls}
\IM{Slant controls} controls, for Slant
-\IM{Slant controls} keys, for Slant
-\IM{Slant controls} shortcuts (keyboard), for Slant
Left-clicking in a blank square will place a \cw{\\} in it (a line
leaning to the left, i.e. running from the top left of the square to
Left-clicking in a blank square will place a \cw{\\} in it (a line
leaning to the left, i.e. running from the top left of the square to
@@
-1531,8
+1549,6
@@
Light Up was contributed to this collection by James Harvey.
\H{lightup-controls} \i{Light Up controls}
\IM{Light Up controls} controls, for Light Up
\H{lightup-controls} \i{Light Up controls}
\IM{Light Up controls} controls, for Light Up
-\IM{Light Up controls} keys, for Light Up
-\IM{Light Up controls} shortcuts (keyboard), for Light Up
Left-clicking in a non-black square will toggle the presence of a light
in that square. Right-clicking in a non-black square toggles a mark there to aid
Left-clicking in a non-black square will toggle the presence of a light
in that square. Right-clicking in a non-black square toggles a mark there to aid
@@
-1547,6
+1563,7
@@
do not (or cannot) have the right number of lights next to them.
Thus, the grid is solved when all non-black squares have yellow
highlights and there are no red lights.
Thus, the grid is solved when all non-black squares have yellow
highlights and there are no red lights.
+(All the actions described in \k{common-actions} are also available.)
\H{lightup-parameters} \I{parameters, for Light Up}Light Up parameters
\H{lightup-parameters} \I{parameters, for Light Up}Light Up parameters
@@
-1603,12
+1620,9
@@
Allan for inspiring the train of thought that led to me realising
Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor
for many detailed suggestions.
Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor
for many detailed suggestions.
-
\H{map-controls} \i{Map controls}
\IM{Map controls} controls, for Map
\H{map-controls} \i{Map controls}
\IM{Map controls} controls, for Map
-\IM{Map controls} keys, for Map
-\IM{Map controls} shortcuts (keyboard), for Map
To colour a region, click on an existing region of the desired
colour and drag that colour into the new region.
To colour a region, click on an existing region of the desired
colour and drag that colour into the new region.
@@
-1619,6
+1633,7
@@
region of each colour, so that this is always possible!)
If you need to clear a region, you can drag from an empty region, or
from the puzzle boundary if there are no empty regions left.
If you need to clear a region, you can drag from an empty region, or
from the puzzle boundary if there are no empty regions left.
+(All the actions described in \k{common-actions} are also available.)
\H{map-parameters} \I{parameters, for Map}Map parameters
\H{map-parameters} \I{parameters, for Map}Map parameters
@@
-1662,12
+1677,9
@@
Loopy was contributed to this collection by Mike Pinna.
\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
(beware of Flash)
\W{http://www.nikoli.co.jp/puzzles/3/index-e.htm}\cw{http://www.nikoli.co.jp/puzzles/3/index-e.htm}
(beware of Flash)
-
\H{loopy-controls} \i{Loopy controls}
\IM{Loopy controls} controls, for Loopy
\H{loopy-controls} \i{Loopy controls}
\IM{Loopy controls} controls, for Loopy
-\IM{Loopy controls} keys, for Loopy
-\IM{Loopy controls} shortcuts (keyboard), for Loopy
Click the left mouse button between two dots to add a line segment
connecting them. Click again to remove that line segment.
Click the left mouse button between two dots to add a line segment
connecting them. Click again to remove that line segment.
@@
-1676,6
+1688,7
@@
If you are sure that a particular line segment is \e{not} part of
the loop, you can click the right mouse button to add a small cross
indicating this. Click again to remove the cross.
the loop, you can click the right mouse button to add a small cross
indicating this. Click again to remove the cross.
+(All the actions described in \k{common-actions} are also available.)
\H{loopy-parameters} \I{parameters, for Loopy}Loopy parameters
\H{loopy-parameters} \I{parameters, for Loopy}Loopy parameters