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Fix `visible' calculation (again).
[sgt/puzzles]
/
rect.c
diff --git
a/rect.c
b/rect.c
index
66796f2
..
dcd8ef7
100644
(file)
--- a/
rect.c
+++ b/
rect.c
@@
-1306,12
+1306,12
@@
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
if (HRANGE(state,x,y))
c |= index(state,hedge,x,y);
if (HRANGE(state,x,y))
c |= index(state,hedge,x,y);
- if (HRANGE(state,x
+1,y
))
- c |= index(state,hedge,x
+1,y
) << 2;
+ if (HRANGE(state,x
,y+1
))
+ c |= index(state,hedge,x
,y+1
) << 2;
if (VRANGE(state,x,y))
c |= index(state,vedge,x,y) << 4;
if (VRANGE(state,x,y))
c |= index(state,vedge,x,y) << 4;
- if (VRANGE(state,x
,y+1
))
- c |= index(state,vedge,x
,y+1
) << 6;
+ if (VRANGE(state,x
+1,y
))
+ c |= index(state,vedge,x
+1,y
) << 6;
c |= index(state,corners,x,y) << 8;
if (x+1 < state->w)
c |= index(state,corners,x+1,y) << 10;
c |= index(state,corners,x,y) << 8;
if (x+1 < state->w)
c |= index(state,corners,x+1,y) << 10;