# -*- sh -*-
# Build script to build Puzzles.
+module puzzles
+
# First build some local binaries, to run the icon build.
in puzzles do perl mkfiles.pl
in puzzles do make
# Now build the screenshots and icons.
-in puzzles/icons do xvfb-run make web winicons gtkicons
+in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
+
+# Re-run mkfiles.pl now that it knows the icons are there.
+in puzzles do perl mkfiles.pl
# Destroy the local binaries, mostly to avoid wasting network
# bandwidth by transferring them to the delegate servers.
# Build the OS X .dmg archive.
delegate osx
in puzzles do make -f Makefile.osx clean
- in puzzles do make -f Makefile.osx release
+ in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
return puzzles/Puzzles.dmg
enddelegate
-# Build the Windows binaries and the CHM file.
+# Build the Windows binaries and installer, and the CHM file.
in puzzles do make -f Makefile.doc clean
in puzzles do make -f Makefile.doc chm
+in puzzles do make -f Makefile.doc # build help file for installer
+in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss
delegate windows
# Ignore the poorly controlled return value from HHC, and instead
# just test that the output file was generated.
in puzzles do hhc puzzles.hhp; test -f puzzles.chm
# FIXME: Cygwin alternative?
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
- in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc'
+ in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
+ # Build installer.
+ in puzzles do iscc puzzles.iss
return puzzles/puzzles.chm
return puzzles/*.exe
+ return puzzles/Output/setup.exe
enddelegate
+in puzzles do chmod +x *.exe
+
+# Build the Pocket PC binaries and CAB.
+#
+# NOTE: This part of the build script requires the Windows delegate
+# server to have the cabwiz program on its PATH. This will
+# typically be at
+#
+# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
+#
+# but it might not be if you've installed it somewhere else, or
+# have a different version.
+#
+# NOTE ALSO: This part of the build is commented out, for the
+# moment, because cabwiz does unhelpful things when run from within
+# a bob delegate process (or, more generally, when run from any
+# terminal-based remote login to a Windows machine, including
+# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
+# just beeps and sits there. Until I figure out how to build the
+# .cab from an automated process (and I'm willing to consider silly
+# approaches such as a third-party CAB generator), I don't think I
+# can sensibly enable this build.
+
+#in puzzles do perl wceinf.pl wingames.lst > puzzles.inf
+#delegate windows
+# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
+# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
+# # Nasty piece of sh here which saves the return code from cabwiz,
+# # outputs its errors and/or warnings, and then propagates the
+# # return code back to bob. If only cabwiz could output to
+# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
+# # WORLD, I wouldn't have to do this.
+# in puzzles do cat puzzles.inf
+# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
+# return puzzles/puzzles.armv4.cab
+#enddelegate
# Build the help file and the HTML docs.
-in puzzles do make -f Makefile.doc clean
-in puzzles do make -f Makefile.doc
+in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
+in puzzles do make -f Makefile.doc # and rebuild help file...
in puzzles do mkdir doc
in puzzles do mkdir devel
in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
# excludes the command-line auxiliary utilities such as solosolver,
# and nullgame.exe) into a subdirectory for easy access.
in puzzles do mkdir winbin
-in puzzles do mv `cat wingames.lst` winbin
+in puzzles do mv `cut -f1 -d: wingames.lst` winbin
# Make a zip file of the Windows binaries and help files.
in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
# _parent_ directory, so be careful when we deliver it.)
in puzzles do ./makedist.sh $(revision)
+# Build the Java applets. This requires .bob.conf on the master
+# build machine to have defined the variable NESTEDVM pointing at
+# the top-level directory of an installation of the NestedVM
+# compiler and tools.
+in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision)
+
# Set up .htaccess containing a redirect for the archive filename.
in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
-in puzzles do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> .htaccess
+in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
+in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
# Phew, we're done. Deliver everything!
deliver puzzles/icons/*-web.png $@
deliver puzzles/puzzles.hlp $@
deliver puzzles/puzzles.cnt $@
deliver puzzles/puzzles.zip $@
+deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
+deliver puzzles/*.jar java/$@
+
+# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
+
# This one isn't in the puzzles subdir, because makedist.sh left it
# one level up.
deliver puzzles*.tar.gz $@