comment c'n'p error
[sgt/puzzles] / osx.m
diff --git a/osx.m b/osx.m
index 28af613..337748d 100644 (file)
--- a/osx.m
+++ b/osx.m
  *    nested sheet. On the other hand I think there are good
  *    practical reasons for wanting it that way. Uncertain.
  * 
- *  - User feedback suggests we should have `File' and `Edit' menus
- *    like everyone else, so some menu reorg is probably required,
- *    along with some documentation rewording.
- * 
- *  - User feedback also dislikes nothing happening when you start
- *    the app; they suggest a finder-like window containing an icon
- *    for each puzzle type, enabling you to start one easily. Needs
+ *  - User feedback dislikes nothing happening when you start the
+ *    app; they suggest a finder-like window containing an icon for
+ *    each puzzle type, enabling you to start one easily. Needs
  *    thought.
  * 
  * Grotty implementation details that could probably be improved:
@@ -237,6 +233,98 @@ NSMenuItem *newitem(NSMenu *parent, char *title, char *key,
 }
 
 /* ----------------------------------------------------------------------
+ * About box.
+ */
+
+@class AboutBox;
+
+@interface AboutBox : NSWindow
+{
+}
+- (id)init;
+@end
+
+@implementation AboutBox
+- (id)init
+{
+    NSRect totalrect;
+    NSView *views[16];
+    int nviews = 0;
+    NSImageView *iv;
+    NSTextField *tf;
+    NSFont *font1 = [NSFont systemFontOfSize:0];
+    NSFont *font2 = [NSFont boldSystemFontOfSize:[font1 pointSize] * 1.1];
+    const int border = 24;
+    int i;
+    double y;
+
+    /*
+     * Construct the controls that go in the About box.
+     */
+
+    iv = [[NSImageView alloc] initWithFrame:NSMakeRect(0,0,64,64)];
+    [iv setImage:[NSImage imageNamed:@"NSApplicationIcon"]];
+    views[nviews++] = iv;
+
+    tf = [[NSTextField alloc]
+         initWithFrame:NSMakeRect(0,0,400,1)];
+    [tf setEditable:NO];
+    [tf setSelectable:NO];
+    [tf setBordered:NO];
+    [tf setDrawsBackground:NO];
+    [tf setFont:font2];
+    [tf setStringValue:@"Simon Tatham's Portable Puzzle Collection"];
+    [tf sizeToFit];
+    views[nviews++] = tf;
+
+    tf = [[NSTextField alloc]
+         initWithFrame:NSMakeRect(0,0,400,1)];
+    [tf setEditable:NO];
+    [tf setSelectable:NO];
+    [tf setBordered:NO];
+    [tf setDrawsBackground:NO];
+    [tf setFont:font1];
+    [tf setStringValue:[NSString stringWithCString:ver]];
+    [tf sizeToFit];
+    views[nviews++] = tf;
+
+    /*
+     * Lay the controls out.
+     */
+    totalrect = NSMakeRect(0,0,0,0);
+    for (i = 0; i < nviews; i++) {
+       NSRect r = [views[i] frame];
+       if (totalrect.size.width < r.size.width)
+           totalrect.size.width = r.size.width;
+       totalrect.size.height += border + r.size.height;
+    }
+    totalrect.size.width += 2 * border;
+    totalrect.size.height += border;
+    y = totalrect.size.height;
+    for (i = 0; i < nviews; i++) {
+       NSRect r = [views[i] frame];
+       r.origin.x = (totalrect.size.width - r.size.width) / 2;
+       y -= border + r.size.height;
+       r.origin.y = y;
+       [views[i] setFrame:r];
+    }
+
+    self = [super initWithContentRect:totalrect
+           styleMask:(NSTitledWindowMask | NSMiniaturizableWindowMask |
+                      NSClosableWindowMask)
+           backing:NSBackingStoreBuffered
+           defer:YES];
+
+    for (i = 0; i < nviews; i++)
+       [[self contentView] addSubview:views[i]];
+
+    [self center];                    /* :-) */
+
+    return self;
+}
+@end
+
+/* ----------------------------------------------------------------------
  * The front end presented to midend.c.
  * 
  * This is mostly a subclass of NSWindow. The actual `frontend'
@@ -519,6 +607,9 @@ struct frontend {
            }
        }
 
+       if (c >= '0' && c <= '9' && ([ev modifierFlags] & NSNumericPadKeyMask))
+           c |= MOD_NUM_KEYPAD;
+
        [self processButton:c x:-1 y:-1];
     }
 }
@@ -585,10 +676,28 @@ struct frontend {
        NSBeep();
 }
 
+- (void)solveGame:(id)sender
+{
+    char *msg;
+    NSAlert *alert;
+
+    msg = midend_solve(me);
+
+    if (msg) {
+       alert = [[[NSAlert alloc] init] autorelease];
+       [alert addButtonWithTitle:@"Bah"];
+       [alert setInformativeText:[NSString stringWithCString:msg]];
+       [alert beginSheetModalForWindow:self modalDelegate:nil
+        didEndSelector:nil contextInfo:nil];
+    }
+}
+
 - (BOOL)validateMenuItem:(NSMenuItem *)item
 {
     if ([item action] == @selector(copy:))
        return (ourgame->can_format_as_text ? YES : NO);
+    else if ([item action] == @selector(solveGame:))
+       return (ourgame->can_solve ? YES : NO);
     else
        return [super validateMenuItem:item];
 }
@@ -942,6 +1051,11 @@ struct frontend {
 
 - (void)specificGame:(id)sender
 {
+    [self startConfigureSheet:CFG_DESC];
+}
+
+- (void)specificRandomGame:(id)sender
+{
     [self startConfigureSheet:CFG_SEED];
 }
 
@@ -1151,12 +1265,13 @@ void status_bar(frontend *fe, char *text)
 @interface AppController : NSObject
 {
 }
-- (void)newGame:(id)sender;
+- (void)newGameWindow:(id)sender;
+- (void)about:(id)sender;
 @end
 
 @implementation AppController
 
-- (void)newGame:(id)sender
+- (void)newGameWindow:(id)sender
 {
     const game *g = [sender getPayload];
     id win;
@@ -1165,6 +1280,14 @@ void status_bar(frontend *fe, char *text)
     [win makeKeyAndOrderFront:self];
 }
 
+- (void)about:(id)sender
+{
+    id win;
+
+    win = [[AboutBox alloc] init];
+    [win makeKeyAndOrderFront:self];    
+}
+
 - (NSMenu *)applicationDockMenu:(NSApplication *)sender
 {
     NSMenu *menu = newmenu("Dock Menu");
@@ -1175,7 +1298,7 @@ void status_bar(frontend *fe, char *text)
            id item =
                initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
                            menu, gamelist[i]->name, "", self,
-                           @selector(newGame:));
+                           @selector(newGameWindow:));
            [item setPayload:(void *)gamelist[i]];
        }
     }
@@ -1207,6 +1330,8 @@ int main(int argc, char **argv)
     [NSApp setMainMenu: newmenu("Main Menu")];
 
     menu = newsubmenu([NSApp mainMenu], "Apple Menu");
+    item = newitem(menu, "About Puzzles", "", NULL, @selector(about:));
+    [menu addItem:[NSMenuItem separatorItem]];
     [NSApp setServicesMenu:newsubmenu(menu, "Services")];
     [menu addItem:[NSMenuItem separatorItem]];
     item = newitem(menu, "Hide Puzzles", "h", NSApp, @selector(hide:));
@@ -1216,30 +1341,37 @@ int main(int argc, char **argv)
     item = newitem(menu, "Quit", "q", NSApp, @selector(terminate:));
     [NSApp setAppleMenu: menu];
 
-    menu = newsubmenu([NSApp mainMenu], "Open");
+    menu = newsubmenu([NSApp mainMenu], "File");
+    item = newitem(menu, "New Game", "n", NULL, @selector(newGame:));
+    item = newitem(menu, "Restart Game", "r", NULL, @selector(restartGame:));
+    item = newitem(menu, "Specific Game", "", NULL, @selector(specificGame:));
+    item = newitem(menu, "Specific Random Seed", "", NULL,
+                   @selector(specificRandomGame:));
+    [menu addItem:[NSMenuItem separatorItem]];
     {
+       NSMenu *submenu = newsubmenu(menu, "New Window");
        int i;
 
        for (i = 0; i < gamecount; i++) {
            id item =
                initnewitem([DataMenuItem allocWithZone:[NSMenu menuZone]],
-                           menu, gamelist[i]->name, "", controller,
-                           @selector(newGame:));
+                           submenu, gamelist[i]->name, "", controller,
+                           @selector(newGameWindow:));
            [item setPayload:(void *)gamelist[i]];
        }
     }
-
-    menu = newsubmenu([NSApp mainMenu], "Game");
-    item = newitem(menu, "New", "n", NULL, @selector(newGame:));
-    item = newitem(menu, "Restart", "r", NULL, @selector(restartGame:));
-    item = newitem(menu, "Specific", "", NULL, @selector(specificGame:));
     [menu addItem:[NSMenuItem separatorItem]];
+    item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
+
+    menu = newsubmenu([NSApp mainMenu], "Edit");
     item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
     item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
     [menu addItem:[NSMenuItem separatorItem]];
+    item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
     item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
+    item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
     [menu addItem:[NSMenuItem separatorItem]];
-    item = newitem(menu, "Close", "w", NULL, @selector(performClose:));
+    item = newitem(menu, "Solve", "S-s", NULL, @selector(solveGame:));
 
     menu = newsubmenu([NSApp mainMenu], "Type");
     typemenu = menu;