void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
int print_mono_colour(drawing *dr, int grey) { return 0; }
-int print_rgb_colour(drawing *dr, int hatch, float r, float g, float b)
+int print_grey_colour(drawing *dr, float grey) { return 0; }
+int print_hatched_colour(drawing *dr, int hatch) { return 0; }
+int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
+{ return 0; }
+int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
+{ return 0; }
+int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
{ return 0; }
void print_line_width(drawing *dr, int width) {}
+void print_line_dotted(drawing *dr, int dotted) {}
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
void status_bar(drawing *dr, char *text) {}
exit(1);
}
+#ifdef DEBUGGING
+void debug_printf(char *fmt, ...)
+{
+ va_list ap;
+ va_start(ap, fmt);
+ vfprintf(stdout, fmt, ap);
+ va_end(ap);
+}
+#endif